Source: Steam Community (opens in a new tab)
Watch video on YouTube (opens in a new tab)NEW STUFF
- Fleet Assault game mode, fighting against organized waves of enemy ships
- Warp Spear weapon, effective against enemy ships
- Tech Charger passive, an automatic way to charge the tech meter
Changes
- SFX additions and adjustments for existing weapons and passives
- Drone spawn limit for the following units [Geist/Legion/Anchor] is removed
- [Shooting Star] fire rate is now affected by SPD stat
- [Energy Cluster] now visually gets smaller as it passes through ships to indicate how much damage it has left
- Added a 1 second invulnerability to Fortress once the armor gets destroyed
- Total time on end screen now includes hours if you go over 60 minutes.
Bug Fixes
- [Volatile Charge] not reducing its hitpoints on contact from bullets and missiles
- [Fortress Core] Lv 5 firing extra projectiles for non-matching weapon types
- Docking to access [Support Shop] still works after the player ship got destroyed
- EMP debuff visual not affecting the of Fortress' Armor
- Soft-locking on tutorial slides
- Fixed Warp Core bonus calculations