Greetings Pilots, A bit late, but we're having a whopping 40% off for PhaigeX: Hyperspace Survivors!!!! ːsteamhappyː PhaigeX: Confiners Demo (Signs of Life Update) If you want more space-shooting goodness, do check out our next game, PhaigeX: Confiners . We just released our next
Greetings Pilots,
A bit late, but we're having a whopping 40% off for PhaigeX: Hyperspace Survivors!!!! ːsteamhappyː
PhaigeX: Confiners Demo (Signs of Life Update)
If you want more space-shooting goodness, do check out our next game, PhaigeX: Confiners. We just released our next demo update, showcasing the Rogue-lite Sector Campaign.
Happy Holidays! Everyone! 🎉🎉🎉 To celebrate the joyful holiday season we're offering PhaigeX: Survivors with a 40% discount. If you want a fast-paced spin on a space theme bullet heaven game then now is a great time to grab it. Confiners Demo Update: We also have another demo u
Happy Holidays! Everyone! 🎉🎉🎉
To celebrate the joyful holiday season we're offering PhaigeX: Survivors with a 40% discount. If you want a fast-paced spin on a space theme bullet heaven game then now is a great time to grab it.
Confiners Demo Update:
We also have another demo update for our next game PhaigeX: Confiners its a long ways to go but its shaping up really well (I think XD). If you're interested do check out our latest update right here.
That's it for now thanks a lot and have a nice holiday everyone. 🥳🥳🥳
It’s that time of year again! PhaigeX: Hyperspace Survivors is blasting into Bullet Heaven 3.0 with a massive 40% discount . Don’t miss the chance to dive in—and be sure to check out the other incredible bullet heaven games featured in the festival !
It’s that time of year again! PhaigeX: Hyperspace Survivors is blasting into Bullet Heaven 3.0 with a massive 40% discount.
Don’t miss the chance to dive in—and be sure to check out the other incredible bullet heaven games featured in the festival!
PHAIGEX: CONFINERS (Demo) is now live! After a few days of burning the midnight oil, our demo for Steam Next Fest is finally up! If you’re curious about what’s next for the PhaigeX franchise, head over to our demo page and take it for a spin — PHAIGEX: CONFINERS (Demo) ! P.S. It’
PHAIGEX: CONFINERS (Demo) is now live!
After a few days of burning the midnight oil, our demo for Steam Next Fest is finally up! If you’re curious about what’s next for the PhaigeX franchise, head over to our demo page and take it for a spin — PHAIGEX: CONFINERS (Demo)!
P.S. It’s more of an elaborate tech battle demo than anything else — so don’t expect too much. But if you do give it a try, let us know how the combat feels! Your feedback is always welcome.
Important update from Unity. So I just got a message from Unity tl;dr. A recently identified security vulnerability within Unity has been spotted, and while there is currently no evidence of impact on users, we just went ahead and update the game in the off-chance that it could b
Important update from Unity.
So I just got a message from Unity tl;dr.
A recently identified security vulnerability within Unity has been spotted, and while there is currently no evidence of impact on users, we just went ahead and update the game in the off-chance that it could be a problem later.
We’ve released a new version of the game that fixes the issue. Please update your game as soon as possible to stay protected.
PhaigeX: Confiners is a spin-off of Hyperspace Survivors . As a Confiner, you’ll execute high-risk commissions to ensure the prosperity of the company. Check out the PhaigeX: Confiners page for more details! Step into the role of a Confiner and take on daring, high-risk commissio
PhaigeX: Confiners is a spin-off of Hyperspace Survivors. As a Confiner, you’ll execute high-risk commissions to ensure the prosperity of the company.
Lastly, we're having a 40% off sale discount for PhaigeX: Hyperspace Survivors! Along with a minor patch for quality of life changes. Changelog here! ːsteamhappyː
Greetings, Confiners! We are back with some minor fixes to some issues you people found while playing. GAME ADJUSTMENTS Updated SFX for some of the weapons. BUG FIXES Fixed a controller bug during shop. QOL Adjustments Removed Sledgenaught manual retract command Autoaim in campai
Greetings, Confiners! We are back with some minor fixes to some issues you people found while playing.
GAME ADJUSTMENTS
Updated SFX for some of the weapons.
BUG FIXES
Fixed a controller bug during shop.
QOL Adjustments
Removed Sledgenaught manual retract command
Autoaim in campaign mode is now saved between stages.
Added a disable Gacha roll animation toggle during shop
We appreciate your continuous feedback and helpful suggestions to improve our game. Thank you very much!
Greetings, Confiners! It’s been a while since the last update, the team has been quite busy with IRL stuff.😂 Anyway, Version 1.1 focuses on adding the final batch of audio tracks to the game, along with a couple of minor bug fixes. There’s also an OST+ bundle available if you'd
Greetings, Confiners!
It’s been a while since the last update, the team has been quite busy with IRL stuff.😂 Anyway, Version 1.1 focuses on adding the final batch of audio tracks to the game, along with a couple of minor bug fixes.
There’s also an OST+ bundle available if you'd like to enjoy the tracks as standalone high-quality audio, composed by our talented audio guy, Colin Tremingway! 🎶
Lastly, a PhaigeX spin-off is in the works! 🎉 While it still needs a bit more time in the oven, here are some sneak peeks at what’s in store. 😹
GAME ADJUSTMENTS (Patch 1.1)
Audio Tracks
- Added new audio tracks for the stages bringing the total number to 10!
BUG FIXES
A number of minor bug fixes
We appreciate your continuous feedback and helpful suggestions to improve our game. Thank you very much!
Greetings, Confiners! We are back with some minor fixes to some issues you people found while playing. GAME ADJUSTMENTS BUG FIXES Special skins alternate tooltip not displaying properly. We appreciate your continuous feedback and helpful suggestions to improve our game. Thank you
Greetings, Confiners! We are back with some minor fixes to some issues you people found while playing.
GAME ADJUSTMENTS
BUG FIXES
Special skins alternate tooltip not displaying properly.
We appreciate your continuous feedback and helpful suggestions to improve our game. Thank you very much!
Greetings, Confiners! We are back with some minor fixes to some issues you people found while playing. GAME ADJUSTMENTS Achievement - Changed the achievement condition so that it only can be completed on non-hyperspace runs Cooldown Reduction (CDR) Stat capped at 90% - CDR should
Greetings, Confiners! We are back with some minor fixes to some issues you people found while playing.
GAME ADJUSTMENTS
[Stealthy!] Achievement
- Changed the achievement condition so that it only can be completed on non-hyperspace runs
Cooldown Reduction (CDR) Stat capped at 90%
- CDR should not show up on shop rolls once maxed at 90%
[Spin Saucer] Weapon
- Addded [Energy] and [Emission] tags, which can interact wonderfully with Rave-N's [Diffraction Prism]
BUG FIXES
Hyperspace Campaign displaying wrong survival time in the end game stats
Artemis' Assault Boost support action overflowing beyond 90% CDR
Tutorial for Energy Cores showing up on capture-type structures
We appreciate your continuous feedback and helpful suggestions to improve our game. Thank you very much!
Happy Valentines, Confiners! Hope your hearts are kept fulfilled with our improving work environment. Remember the previous post saying that "bug reports are not frequent anymore"? Well, we kind of jinxed it, and a bunch of unsettling bugs popped out after some further testing. I
Happy Valentines, Confiners! Hope your hearts are kept fulfilled with our improving work environment.
Remember the previous post saying that "bug reports are not frequent anymore"? Well, we kind of jinxed it, and a bunch of unsettling bugs popped out after some further testing. It's still a good thing we found more of them bugs, so we can provide updates to bust them out for good. The battle for fixing rogue code just never ends...
GAME ADJUSTMENTS
Description Edits to Support Actions
- For [Full Repair], once Fortress gets its armor destroyed, the armor health and repair points will stop appearing on the description
- For [Priority Summon], this can be used repeatedly for greater cooldown reduction
- For Support Craft specific actions, the Support Activation lasts until the Support Craft leaves
Confiners, we are back for some quick minor tweaks. The updates aren't that much, and they're more of "polishing some loose ends". Nevertheless, this is a good sign that bug reports are not that frequent anymore, and PhaigeX is shaping up nicely for everyone to enjoy! GAME ADJUST
Confiners, we are back for some quick minor tweaks.
The updates aren't that much, and they're more of "polishing some loose ends". Nevertheless, this is a good sign that bug reports are not that frequent anymore, and PhaigeX is shaping up nicely for everyone to enjoy!
GAME ADJUSTMENTS
ENEMY SHIP [MEMENTO]
- Directional shield color matched to Warden's purple.
SUPPORT ACTIONS
- Updated shop description text that "activated support actions last until the support craft leaves"
SHIP MODIFIERS
- Adjusted Modifier Animation FX to hide quicker upon deactivation
- Applicable to "condition-triggered" modifier effects like Tech Boost, Station Loader, etc.
TRANSPORTAL
- Improved chances to obtain ship modifiers once a ship has maxed out customized stats
We look forward to your feedbacks and suggestions after playing, as always.
Confiners, may the Hyperspace Serpent bring good fortune to you this year! To celebrate the auspicious New Year of the Serpent, we are giving a 20% discount off. May good fortune slither at your workplace. ːsteamhappyː Ever since the conception of PhaigeX, survival from the vasts
Confiners, may the Hyperspace Serpent bring good fortune to you this year!
To celebrate the auspicious New Year of the Serpent, we are giving a 20% discount off. May good fortune slither at your workplace. ːsteamhappyː
Ever since the conception of PhaigeX, survival from the vasts of Hyperspace has been always a part of the base game experience. And now, it finally obtains its well-deserved difficulty tweak. Compared to the latter game modes, development has now step up and made some adjustments to make Survival Mode great again!
GAME ADJUSTMENTS
SURVIVAL MODE
- Adjustments to incursion event spawns in a way that increases difficulty by a bit
- Ship spawns are accompanied by drone formations to slow down spawn camping
- Added Shade corvettes to Incursion Spawns that gives Signal Jamming, preventing support calls and halting the escape timer until all Jammers are destroyed
- Added shielded Warden corvettes to Incursion Spawns that protects enemy ships from being easy pickings
Weapon: [Junk Ball]
- Buff to Lv1 attraction range
- Lv2 attraction range changed from 50% to 30%
- Added magnetic attraction particle effect to visualize attraction range
- Tinted magnetized drones to a rusted orange color
Megalith: Shield Structure color change similar to Warden's shield
Text Description Edits for Support Craft Avalon's [Bastion Mode]
BUG FIXES
SURVIVAL MODE not spawning enough medium-class ships on incursion events
Go try out the updated Survival Mode, and tell us about your experience playing it. We look forward to your feedbacks and suggestions as usual.
Greetings, Confiners. For this update, we focused more on improving the visuals for better recognition and spectacle. Also pushed some bug fixes here and there. GAME ADJUSTMENTS Hyperspace Campaign: Megalith - Adjusted Megalith component explosion visuals on destruction Hyperspac
Greetings, Confiners.
For this update, we focused more on improving the visuals for better recognition and spectacle. Also pushed some bug fixes here and there.
Hyperspace Campaign: Jormungandr Secret Boss
- Sprite tweaks for Jormungandr segments
- Color-coded visual effects for golden segments depending on function
- Nerfed golden segments Health Points
Allied Units
- Disabled aiming lines for allied unit weapons
Escape Portal for non-Hyperspace Modes
- Updated visual effects and added a label
Good day, Confiners. We are currently getting to the gritty details on how we want PhaigeX to operate. Ironing out loose ends, be really nitpicky about stuff, all these to polish and make our workplace even better. Enjoy these updates! GAME ADJUSTMENTS TRANSPORTAL - Improved prob
Good day, Confiners.
We are currently getting to the gritty details on how we want PhaigeX to operate. Ironing out loose ends, be really nitpicky about stuff, all these to polish and make our workplace even better. Enjoy these updates!
GAME ADJUSTMENTS
TRANSPORTAL
- Improved probability of getting colored ship skins (should be easier to complete than Alter Skins)
- Improved chances of getting ship modifiers
- For Gamepad: the button control for [Warp Call x8] is kept consistent for continuous rolling pleasure
HYPERSPACE CAMPAIGN
- Nerfed damage buffer for player ships (we noticed unusual survivability rates within large swarms)
- Fleet Assault-type events will never occur as the first randomized event
- End Game Stats: Survival Time is displayed together with Sector Progress
- Megalith: adjusted graphics for [Damaged State] (glowing cracks) and [Destroyed State] (no more glowing cracks, changed to heavily damaged sprite) for easier recognition
- Megalith: segment parts has a more spectacular explosion when destroyed
TUTORIAL
- [Energy Cores] tutorial now triggers on the first defense structure destroyed
ACHIEVEMENTS
- [All-Out Attack] achievement requirements changed: Call in the Support Craft 10 times in a non-Hyperspace run. (Survival / Fleet Assault / Demolition)
- [This Is My Stage Now] achievement text changed: Destroy 10 Energy Core structures. (Not restricted to Demolition Mode)
BUG FIXES
MODE SELECTION: bottom panel still highlighted when non-Hyperspace modes are selected
HYPERSPACE CAMPAIGN: Shop Events having a choice for [+1 weapon / passive slot] even if the player already has maximum slots
HYPERSPACE CAMPAIGN: End Stats not counting enemy types properly
HYPERSPACE OVERDRIVE: Artemis and Apollo events forces the player to change Support Crafts upon succeeding the respective mission, which should not happen
SHIP: [Oracle] Converted [Avenger] class ships should have color-aligned missiles (blue thrust)
WEAPON: [Leech Slave] Should interact with remote signal booster and extend drain time
GRAPHICAL BUG: Missing critical sector sprite when destroyed with certain attacks
GRAPHICAL BUG: Warning Notifs for Warp Out and Drone Swarm overlaps and mess up UI
EVENT GENERATION BUG: Code for limiting event type repeatability not working
CDR STAT BUG: Adjusted threshold value before it stops showing on the Support Shop
ACHIEVEMENT BUG: [Knowledge Is Power] achievement triggering in Hyperspace Mode by picking up Arsenal Point powerups
Keep the feedbacks coming, and let's keep on improving ourselves for the start of this new year!
Happy New Year, Confiners! Here we are again for another quick update. The bulk of bug fixing has subsided for quite some time, giving us the opportunity to deal with some minor nitpicks, and polish them even further. We added some SFX interactions to some weapons and passives th
Happy New Year, Confiners! Here we are again for another quick update.
The bulk of bug fixing has subsided for quite some time, giving us the opportunity to deal with some minor nitpicks, and polish them even further. We added some SFX interactions to some weapons and passives that were mostly quiet during the chaos of AI cleaning. We have to spice up the sound department as well, so watch out for more game audio updates soon.
GAME ADJUSTMENTS
[DMG] Stat Description
- Attack Damage modifier also affects damage-dealing Passives and SP Tech
[Reactive Armor] Passive
- Increased shrapnel damage
- Description update: Reactive Armor is triggered by direct hits from drones and enemy projectiles
- Beams and Area Hazards will not trigger Reactive Armor
[Drone] Tag Weapons
- Revised stat descriptions in Support Shop
Edited SFX for selected Weapons and Passives
- Plasma Blade
- Fusion Orb
- Burst Fever
- Force Wave
- Dispersal Chaff
Added SFX for selected Weapons and Passives
- Blitz Hunter normal shots
- Leech Slave attach and energy absorb
- Reactive Armor trigger
- EMP Bolt Lv5 Shockwave
Hyperspace: Capture Mission
- Added [CAPTURE NODE] labels to Docking Zones around the map
Hyperspace: Apollo Limited Mission
- Updated the transport ship to use the current Apollo sprite images
BUG FIXES
Comet Ship: full Tech Meter interactions (sfx, Prime Skin folding wing animation) plays even without [Kinetic Accelerator] equipped
Missile Disruption: Missile flares should now be turned off as well as missile thrust trails
Don't mind us, we'll keep on polishing the game for the end of the year. Just enjoy the improvements we'll be making to the PhaigeX workplace as much as possible.
Here's to another year of maintaining our Hyperspace clean of the A.I. menace.
Welcome back, Confiners. The fight against game-related bugs keeps on going! This update will focus on bug fixes to improve game performance, and to resolve some minor nitpicks here and there. We got to keep on polishing until it's shiny and clean of bugs! BUG FIXES Title Screen:
Welcome back, Confiners.
The fight against game-related bugs keeps on going! This update will focus on bug fixes to improve game performance, and to resolve some minor nitpicks here and there. We got to keep on polishing until it's shiny and clean of bugs!
BUG FIXES
Title Screen: BG Warp position/rotation fixes after coming back from End Game Stats
Menu UI: Adjustments to labels to avoid overflowing text
Gameplay: Incursion-related bug that increases Warp Core drop rate
Gameplay: Contact-damage type weapons causing heavy lag while game is paused via Support Shop or Pause Menu
Pause Menu / Support Shop: Selective Manual Fire not properly reflecting its current state
Support Shop: Description colored text display issues
Support Shop: [Learning Machine] should not be accessible in Hyperspace Campaign
Hyperspace Campaign: During [Capture Base] mission, controlled choice events are getting overridden by Limited Mission
Hyperspace Campaign: Stop the rise of Incursion Rate once Megalith is destroyed (not applicable if hidden boss fight after Megalith is unlocked)
Monarch Prime Skin: Removed Tech Meter gain mechanic from dealing damage with Drone Assault, the extra function should only be the [Gain Tech Meter when not firing weapons]
[Rave Party] Achievement: Adjusted mechanics so its easier to achieve
Transportal: Equipping Alter and Prime Skins makes single rolls spawn with missing sprites
Keep up the feedbacks coming, and let us watch your playthroughs as well! We also get to see some strange bugs we can't replicate that way too.
Enjoying the Holidays, Confiners? For today's quick update, we are working on how to better communicate PhaigeX's game mechanics with less confusion or misinterpretation from vaguely-worded descriptions. Also, reports from recorded streamers shown some visual UI bugs, and we sure
Enjoying the Holidays, Confiners?
For today's quick update, we are working on how to better communicate PhaigeX's game mechanics with less confusion or misinterpretation from vaguely-worded descriptions. Also, reports from recorded streamers shown some visual UI bugs, and we sure have to fix those!
It's now time to clear things up:
GAME CHANGES
EMP Slow Debuff Mechanic
- [EMP Slow] debuff is the term for inflicting [Reduction to Rate of Fire and Movement Speed]
- This basically debilitates the enemies' function, rendering them easy pickings for your weapons
- Applying this debuff in with other sources makes them Stack Additively, slowing down to a halt
- Without stacking, the EMP Slow status eventually weakens out over time until it wears off.
- Remember that the enemy can do the same to you as well with their own disruption tech
Buffs to [Debuff] tag Weapons
- [Lightning Fence Lv2] Lightning Arc now inflicts EMP slow to enemy ships as they pass by
- [EMP Bolt Lv1] can now disrupt homing missile guidance on hit
- [EMP Bolt Lv5] leaves a small shockwave on hit that can disrupt drones and missiles
- As a visual indicator, disrupted missiles loses their thrust and just floats around
SP Tech Descriptions Update
- To lessen confusion of the way to use the SP Techs, [Lv1 text descriptions have been elaborated]
- SP Tech descriptions now tells the way to [Gain Tech Meter] and [Activate SP Tech]
BUG FIXES
Hyperspace Mode: CRITICAL BUG where having an Allied Leviathan (reward from a limited mission) on Megalith Event without [PhaigeX Cavalry] passive causes the stage to freeze
Hyperspace Mode: Added tooltips for those choices that provide resources + ship modifier
Hyperspace Mode: Fixed events that allows both [Defeat Fleet] and [Defeat Boss] success events to trigger at the same mission
Transportal: Fixed Bug where [Rave-N Achievement] triggers when obtaining [Arbalest]
Transportal: Fixed UI display bugs
Game UI Fixed overflowing text display bugs showing up in other systems
We are always on the lookout for opportunities that will help us grow, so keep up the honest feedback!
HAPPY HOLIDAYS, COFINERS! Get a copy of PhaigeX during this 2024 Steam Winter Sale! Face off against endless waves of enemies, dodge intense storms of drones, and unleash your most powerful attacks in real time. Enjoy the game on its full game release, with polishes still ongoing
HAPPY HOLIDAYS, COFINERS! Get a copy of PhaigeX during this 2024 Steam Winter Sale!
Face off against endless waves of enemies, dodge intense storms of drones, and unleash your most powerful attacks in real time. Enjoy the game on its full game release, with polishes still ongoing!
Welcome Back, Confiners! In time for the Winter Sale, we have implemented a bunch of changes and polishes. Various adjustments had to be made in order to give more attention to unused powerups, improve variety of game events, and balancing the work's difficulty level. I hope you
Welcome Back, Confiners!
In time for the Winter Sale, we have implemented a bunch of changes and polishes. Various adjustments had to be made in order to give more attention to unused powerups, improve variety of game events, and balancing the work's difficulty level. I hope you enjoy the improvements we have made!
GAME CHANGES
Hyperspace Campaign
Choices
- Increased values for choices that increases Incursion Rate
Event Selection
- Adjustments to randomization to allow for a wider variety of encounters
Support Shop
- Adjustments to the reroll mechanics for Ship Modifiers
Defend/Protect Allied Unit Events
- Added HP bar to the Allied Ships/Structures needing to be protected
Merchant Events
- Upon reaching Full Arsenal (fully equipped and maxed out weapon and passive slots), instead of disabling the choices, they will sell stat upgrades instead
Artemis/Apollo Limited Missions
- Increased transport ships' Health Points so that they don't get easily destroyed, failing the limited mission
Hyperspace Satellite Limited Mission
- If [PhaigeX Cavalry] is already unlocked, this mission is guaranteed to be encountered at around 80/100 Sector Progress
Jormungandr Boss
- Improved movement behavior
Artemis Support Module
- Damage nerf to weapons
Apollo Support Module
- Damage nerf to weapons
- Sprite and paint job changes, to look better while docked to the player ship
Player Ship: Arbalest Adjustments
- Removed camera repositioning in Breach Mode
Player Ship: Rave-N Adjustments
- DMG Buff: 60% -> 80%
- MHP Buff: 60% -> 100%
- Diffraction Prism Lv5: Radiation Shockwave now slows enemies' movement speed and rate of fire
Weapon: Lightning Fence Adjustments
- Lightning Fence Lv2 and Lv4 adds slow effect, reducing enemies' movement speed and rate of fire
Weapon: EMP Stream and Passive: Glitch Protocol Adjustments
- Reduced stun duration against BOSS-type enemies to 0.5 seconds
BUG FIXES
Hyperspace Mode: Selling powerups should also remove the equipped tags that influence choice availability
Hyperspace Mode: Save data also keeps track of the ship skin used
Hyperspace Mode: Fixed damage mechanics to lessen unfortunate insta-kill moments via drone swarms
Fortress Shell messing up the rotation point of the Fortress player ship
Rave-N Diffraction Prisms getting destroyed, when these should be invulnerable
Enemy Structures' portals not disappearing when destroying structure parts
Apollo's Sweeping Formation visual bug regarding beam flares staying after the beams finished firing
Swole Caliber Ship Modifier bullet size changes doesn't reflect the moment it gets equipped (but the effect applies upon warping to the next hyperspace area)
Title screen fumble that gave free 500 warp cores on new saves (For those who got them, Merry Christmas!)