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Patch Notes, V8.9.6.2

Ûnsae

In our continued pursuit of a better experience. We've adjusted the way ADR charges work. And we are now in a state where we can plan further content connected to ADR. I also have this.. dream of optimizing our assets until we hit under 12gb disc size. We recently came down under the 13gb barrier due to remixing some assets; just making better use of what we have available.

Current Patch V 8.9.6.2

COMBAT

  • ADR charges are now only used if you don't have enough ADR built up already

  • Fixed ADR Charges now deplete in the right order

  • Fixed basic arrows stuck in the air after target dies

  • Added full restore of ADR charges on load

  • Added full restore ADR charges on Rest at Foci (save point)

Exploration

  • Fixed clipping in cinematic for a tree trunk based shortcut

  • Fixed container in the keep overlooking the Erd, giving arrows instead of helmet. ID is reset. You can pick it up again.

  • Fixed Velkiri boss in the Erd not giving a reward for killing her

  • Improved lore on Phase Grass

  • Added missing collision to red crystals

Other

  • Removed two unnecessary materials & associated texture sets

  • Removed unnecessary clutter

  • Improved loading & offloading of maps near the start

  • Improved runtime performance by separating small VFX further into smaller appropriate maps

Known Issues

  • Glyph functionality mis-match in rebinding Flicks

  • Music levels of certain pieces not tied to any slider

  • Severity slider for Color Blindness resets to full

  • Active guards death do not worsen world state if killed by the player

  • Underside of balcony in Lower Waycastle can be seen through from below

  • Food item in Torgate Tavern, not so clearly targetable or purchasable

    - Ulfgang & Mireneye