Hey guys. This time I have for you a lot of changes. Thanks to your feedback I could improve the game significantly. The biggest change was reworking how the doom works. Now with every new region discovered you can delay doom for 1 day. Because of this, the game is easier and more balanced. Also after every defeating the void invasion you get one special card.

Also, I added a lot of new content. For example, these nice guys that you could hatch from eggs:

I adjusted also some smaller things like Mon'ek attack animation

Now also in the game is more lore so be aware.
Full changes:
- add voidling
- makes regions a little smaller
- rework the enclave start region
- fix the configuration of tanks and augurs (now you can upgrade them correctly)
- now every spell has a type icon in the card description
- fix units amount in the dwelling after the upgrade
- fix selected path visualization
- add bettle effects stacking
- rework some map tiles to fix holes
- fix move range in battle
- change new card logic (now after you get a card during run you get it on top of the deck not to hand)
- add logic to add void cards after defeating the void invasion
- add 3 void cards
- fix mantaray stats
- limit extra move to only one per turn
- nerf logistic skill from 400 to 300 move points
- nerf possession spell cost from 2 to 4
- add Mon'ek attack animation
- fix the cave of knowledge description
- add more cards to the card merchant
- add hero description window in battle mode
- rework void invasion army squad
- add decreasing doom level after discovering a new region
- nerf hounds (change mana from 3 to 2 and life from 8 to 7)
- fix the last born item effect
- add one additional skill to select on level up
- fix changing selected hero after turn skip
- add sprint toggle on "z"
- add 3 more spalaxes
- add a shortcut to open the hero window on "x"
- fix Cora starting army
- fix error when demiurge is killed
- add better map generation system (better structures distribution)
- remove controls on the map screen
- block exiting during the fight
- add bosses descriptions
- add better bosses dialogues
- makes dwellings outside town 2 times more expensive
- rework costs and amounts of dwellings
- add battle log translations
- add town garrison
- add types to cards
- add type filtering in the deck creation window
- add boss fight scaling
