Demiurges

Berih

Released
Feb 9, 2026
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Patch 1.0.330 - Hard mode, art improvements

    Hey, it's been a while since the last update. This time I have something for challenge seekers :) If the base game was too easy for you, you could check your skills in the hard mode. To unlock this mode, you need to win the base game at least once. Also, I reworked some portraits

  2. Developer post

    Full version release

    The big day is getting closer and closer. The full version of "Demiurges" will be released on February 9, 2026. After many years of work (the first prototypes were created back in 2019), the game is finally ready. Is this the project I dreamed of? Of course not, because perfectio

  3. Developer post

    Patch 0.12.320 - better narration, new cards, merchant rework

    Hey, I have a massive update for you. I added an intro. It shows a little background to the lore. In the game, you could meet Iris. She is your companion and the main narrator of the story. I also redesigned the merchant window. Now you can select one of the 5 cards. It should gi

  4. Developer post

    Patch 0.12.313 - Card system rework

    Hey, it's been a while, but I have something special for you. I completely reworked card mechanics. Now your cards were separated into 3 groups: hand, draw pile, and discard pile. Every in-game day, you get 5 cards from the draw pile to your hand. Every card you don't use on that

  5. Developer post

    Patch 0.12.308 - new scenario, multiplayer fixes

    Hey, this time I have something big for you: a new scenario. In this story, you could learn more about Arche, Enclave Culture, Margus, and the Fleshwood forest Full changes: new scenario Fix mana regeneration in knucklefest Add a multiplayer tutorial Add better win and lose knuck

  6. Developer post

    Patch 0.12.304 - multiplayer mode, new main menu

    Hey, this time I have something big for you: a completely new multiplayer mode. In this mode, you played against 7 other players. Every turn, you could buy some cards to make your hero stronger. Then you fight in auto battles. If you lose, you lose a life. If you lost all of this

  7. Developer post

    Patch 0.11.277 - boss kill rewards, zoom, after battle effects

    Hey guys. I'm still working on the intro sequence, but I have a new patch for you. Changes: - a now, after killing the boss, you will get some cards as a reward - you could zoom out the camera to see the whole map at once - new item to found on the map: "first aid tent". If you h

  8. Developer post

    Patch 0.11.275 - Scenarios, glow-up, tigbalang rework

    Hey, I have a new update for you. This one is big. Scenarios: I want to show you more backstory of playable demiurges. For now, it's available only the story of Tupoc. Scenarios are on predefined maps and after wining you could get new cards and gems. Glow up: I redesigned some u

  9. Developer post

    Patch 0.11.269 - bugfixing, balance, QoL changes

    Hey, I'm still working on a big content patch but there are a lot of small things I want to fix as soon as possible :) Because of that, I have a new update for you. All Changes: - decrease metlings amount - fix units in queue stacking in Battle - increase town units production by

  10. Developer post

    Patch 0.11.267 - Bugfixing, QoL changes, Balance

    Hey, I have for you a patch with many small things: - fix forgotten slaves card (now it's impossible to use this card without the army) - add a tutorial reset button - fix thinking amphora card (add additional automatons) - fix leveling (increases max level, correct skills select

  11. Developer post

    Patch 0.11.264 - better attack direction, cards collection rework, QoL Changes

    Hey this time I have a couple of changes for you Changelog: - now you can select the attack direction with one click - rework cards collection window - now you can see all cards and buy - fix additional move mechanic - now you can continue the move on the map by pressing 'e' - ad

  12. Developer post

    Patch 0.11.262 - balance, bugfixing

    Hey, I have a new patch for you with many small changes: - The mass bomb summon spell now works correctly - fix dark cloak gold effect - fix the bug with sticking battle after plague effect - fix the game ending - fix shorgs config - fix voidbringers protection range to 0 - remov

  13. Developer post

    Patch 0.11.257 - bigger deck, new skills, bugfixing

    Hey, this time I have for you one big (deck now has 30 cards) and a couple of small changes (new skills). Full changes: - fix saves from the preview patch - fix dropdown localization - change deck size to 30 - block selling cards if under the limit - add new skills: armorer and r

  14. Developer post

    Patch 0.11.256 - balance changes, many small fixes

    Hey, guys. This time I have for you a pack with many small things and balance changes. The game should be easier now :) - rework buttons icons - fix hero window stats descriptions - fix warband and rite card descriptions - decrease enemies on the map by 25% - add booster descript

  15. Developer post

    Patch 0.11.252 - animation stucking fix, better tutorial, wording

    Hey, that was an intense release :) I have the first patch after release for you Changes - fix movement animation on the battle screen - fix tutorial images to better explain attack mechanics - fix typos - fix bloody gauntlet item ability

  16. Developer post

    Early Access Release!!!

    Hey everyone today is the day. After years of hard work, Demiurges will be available to buy!!! Because of that, I have a couple of info :) - I released it as Early Access. I still have a lot of ideas on how I can expand that project. - the demo will be deactivated. It will return

  17. Developer post

    Patch 0.10.249 - New hand modes

    Hey, this time I have a small patch for you. There are only (besides bugfixing) a new modes for opening cards hand. There are 3: - Auto - works as earlier. When you hover cards your hand will open - Toggle - hand will open/close only when you click the 'q' button - Hold - hand wi

  18. Developer post

    Patch 0.10.248 - boosters, new content, QoL changes

    Hey, it's probably the last patch before the early access release :) I was focused mostly on polishing but there are also a few new things. Boosters: Now you could choose between 3 booster packs: neutral, reef, and enclave. Because of this now it's easier to get cards from the cu

  19. Developer post

    Patch 0.10.244 - more settings, music, bugfixing

    Hey guys, this time I have a small update for you. Full fixes: - add more instruments to the procedural music system - frog units are more powerful on Wednesdays - bombs now explode correctly - add vsync and max frames options - fix an items descriptions - add a mysterious card

  20. Developer post

    Patch 0.10.242 - better tutorial, bugfixing

    Hey, I have a small update for you guys: a reworked tutorial. Now everything should be clearer :) All changes: - tutorial reworked - fix starting deck