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Patch Notes v1.2.23

Performance Updates

  • Improved level generation so that higher NG+ levels will generate with a less choppy framerate, particularly on lower-powered machines.

Bug Fixes

  • Fixed bug in which when Mitzi reveals a cluster of non-road tiles with the same number, you could inadvertently reveal the King or another enemy if they were hidden in the cluster.
  • Mitzi no longer always has 20 gold when you load a game (this was from Rich triggering incorrectly)
  • "Uses per level" traits (ie Sneak, Magic Flute, Sixth Sense, etc) now save and load their uses remaining correctly
  • Fully fixed bug in which the game flow would break if the King created too many bombs during the final boss fight (could only happen on high NG+ levels).

UI/UX Changes

  • D-Pad works to move the scroll bar on Achievements screen
  • English: Fixed copy issues with class descriptions (Hunter no longer refers to "mana" and all instances of "enemies" and "energy" are lowercase)
  • Simplified and Traditional Chinese: Updated label of "Permanent Hidden Enemy Markers" in the Settings/Display menu

Gameplay Updates

  • Snoop is no longer a free action to avoid exploit potential with Hunter's Momentum