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Patch Notes v1.2.22

Engine Update

  • Upgraded Unity engine to a later release. This may help with some crash and performance issues.

Bug Fixes

  • Charge count saves and loads correctly. Previously was resetting to 0 each time you saved and loaded.
  • Fixed bug in which Parry would not work properly with stunned enemies.
  • Fixed soft lock on the final level if you had allowed the King to place enough mines.

UI/UX Changes

  • Increased the size of fonts in many areas of the game to improve the experience on Steam Deck and playing on television.
  • Updated description of Pacifist achievement to be more accurate for all languages.

Gameplay Updates

  • Settings>Display>Permanent Hidden Enemy Markers allows you to play without the skull icons expiring when you hide enemies.
  • Settings>Display>Visible Run Timer allows you to play with a run timer in the bottom right corner. This is the same timer used by the Make Haste achievement.
  • Nerfed Flow State from 7 to 10 cooldown and from 4|5|6 slip time to 3|4|5 slip time