Cave Crawlers, here is the third post-release patch, we are still investigating some issues that need time to resolve, but here are the fixes and additions made:
Bug fixes:
- The text during the intro cutscene will no longer fit into the floor/walls depending on the orientation of the camera
- The intro cinematic will no longer play again if you save and load your game in the tutorial scene
- The edges of the Controls category were too dark and hid the menu bar, this is no longer the case
- A bug causing the toad's damage area to not be equal to its visual index is resolved.
- The regeneration of damage taken in the light will be done gradually.
- Some shadows areas in zone 3 (aerial part) did not allow the player to regenerate
- The visual cues for taking progressive damage in the light will begin as soon as damage is taken, they arrived very late which made the mechanic difficult to understand
- Some checkpoints have been added to prevent the player from having to go back really far
- A breach in zone 1 and one in zone 3 (aerial part) have been blocked
Known issues:
- Unfortunately, in some cases players can still encounter Death Chains, we are working on this to reduce their number.
- Weird camera rotation may be applied if you save in animal form and then come back (to fix this, until we fix the issue, you can unpossess the creature/possess a new one)
- Some voices and subtitles may not be correctly synchronized
The demo has been updated with all mentioned fixes. We will come back at the beginning of the year with a new patch, until then, we wish you happy holidays.
Thank you for your patience!🙏