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July devlog: Introducing New Mechanics and Weapon Model in Junkienator!

Hello everyone!

Wow, it's incredible that almost 5 months have passed since our last update here on Steam, but don't worry, we're here! We've been hard at work developing Junkienator, and we wanted to give you a quick update to keep you in the loop.

As you know, developing a game requires a lot of dedication, especially when there are only two people on the team. So, in this short devlog, we want to share some additional information about what to expect from the final version of Junkienator, which is going to be truly epic!

What have you been doing these past months?

Well, we've mainly focused on the levels, introducing new mechanics that were already in the works during the demo but hadn't been included yet. Additionally, we've listened to some incredibly talented professionals, including game designers and art directors, who have helped us polish and solidify the game even further.

Ah, but what's behind that darn door?

Unfortunately, we can't reveal that just yet. However, we can tell you that the story in the demo is only a small taste of what awaits you in the full version. But we'll let you in on a secret: our game will take place over the course of approximately one week, during which you'll accompany our favorite janitor in his adventurous life. This allowed us to structure the levels as true "days," almost like chapters in his story. Each day, you'll experience his life from waking up to well-deserved sleep.

But is there anything you can show us?

Absolutely! In fact, we have two things to share with you. The first one is the new weapon model, which was a direct result of some mechanics we introduced in the game but can't reveal just yet (oops). So, here it is, and who knows... maybe you'll be able to guess the new mechanics associated with this weapon.

Now, let's move on to the second thing we'd like to show you: the new grab mechanic! You'll now be able to pick up objects, reposition them, throw them, or simply leave them on the ground. This mechanic was born from our desire to give you more control in the game's offices and make you feel like real janitors! Hey, those books won't put themselves back on the shelves, right?

Watch on YouTube

And that concludes our devlog. We hope these extra details have piqued your curiosity even more about the full game. Stay tuned, keep following us on social media, and please ADD US TO YOUR STEAM WISHLIST! (Sorry if I shouted a bit too loudly there, enthusiasm got the best of me!)