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SCP:Daybreak - Pre-Alpha 1.2 Sneak Peeks

Here's some Screenshots and Upcoming features for a small 1.2 Release

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Here's the upcoming sections for a mini-slice, basically a small demonstration that you can go through
-just to see what's new, and what's added.

Screenshots:
https://steamcommunity.com/sharedfiles/filedetails/?id=3391918277

https://steamcommunity.com/sharedfiles/filedetails/?id=3391918571

https://steamcommunity.com/sharedfiles/filedetails/?id=3391918897

(I have no idea how to put images ((that work)) in steam news, so here's the best I can do.)

Upcoming Features:

(thanks to (former) programmer Ratchet)

- Half-Life 2 / SOMA style physics grab system.
-- pick up, rotate, and move around any object with the F key.

- Leaning
--self-explanatory

- Early Advanced Options Menu
-- I hate that this isn't finished, but nobody can finish it.

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Planned Stuff for now (Not Releasing Soon):

Dynamic Security System (Extremely Hard)
Working Computers (Unsure, may be extremely hard.)
Flashlight Battery (Might be easy to make)
UV Suit (Somewhat easy, but I have no real modeling experience with suits or people for that matter.)
Working AI + Models (Extremely Hard.)

I'm struggling to handle this much blueprint and code that has to be done.

but I'll try.

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Merry Christmas, and a Happy New Year.
- Squiffy

p.s: I've updated the socials, access them right below this with "More Ways to Connect"