Developer postOriginal post (opens in a new tab)

Portal with RTX - Update Notes

Release Notes:

  • Added NVIDIA DLSS 3.5 with Ray Reconstruction
  • Added NVIDIA RTX IO support
  • Update dxvk-remix to 0.4
  • Added POM materials
  • Fixed content issues
  • Optimized CPU perf
  • New “secret” cubes
  • Numerous bug fixes and overall improvements to stability

Source Engine:

  • Updated gameinfo text to allow for main menu logo
  • Added gamelogo.res to account for main menu logo parameters
  • Added new portal_rtx.vmt and .vtf to show main menu logo
  • Added new background image (one variant for widescreen, one variant for non-widescreen) for ordinary background map
  • Added new background image (one variant for widescreen, one variant for non-widescreen) for cake background map
  • Added new new game icons for all main game levels
  • Added new icons for all advanced chambers
  • Added new icons for all challenge chambers
  • Added DX7 hack for fire to allow for some effects to render in places they originally did not
  • Added modified fire particle without smoke to remove flickering in the firepit

RTX Assets:

  • Removed skydome model (replaced with a null model to prevent errors from loading)
  • Improved treeline textures & added a normal map
  • Improved skybox textures in surface-side sequence
  • Fixed IQ issues on the clipboard texture
  • Added heightmaps to the three variants of metal plate wall
  • Added replacement meshes for one/two dot door variants
  • Added replacement mesh for the broken pipe
  • Added a lip to emancipation grids to make them flush with the wall