Release Notes:
- Added NVIDIA DLSS 3.5 with Ray Reconstruction
- Added NVIDIA RTX IO support
- Update dxvk-remix to 0.4
- Added POM materials
- Fixed content issues
- Optimized CPU perf
- New “secret” cubes
- Numerous bug fixes and overall improvements to stability
Source Engine:
- Updated gameinfo text to allow for main menu logo
- Added gamelogo.res to account for main menu logo parameters
- Added new portal_rtx.vmt and .vtf to show main menu logo
- Added new background image (one variant for widescreen, one variant for non-widescreen) for ordinary background map
- Added new background image (one variant for widescreen, one variant for non-widescreen) for cake background map
- Added new new game icons for all main game levels
- Added new icons for all advanced chambers
- Added new icons for all challenge chambers
- Added DX7 hack for fire to allow for some effects to render in places they originally did not
- Added modified fire particle without smoke to remove flickering in the firepit
RTX Assets:
- Removed skydome model (replaced with a null model to prevent errors from loading)
- Improved treeline textures & added a normal map
- Improved skybox textures in surface-side sequence
- Fixed IQ issues on the clipboard texture
- Added heightmaps to the three variants of metal plate wall
- Added replacement meshes for one/two dot door variants
- Added replacement mesh for the broken pipe
- Added a lip to emancipation grids to make them flush with the wall