Quick update to fix an issue where you could collide with what is effectively the water layer on Central Libya. This was due to some of the terrain in the North actually being below 0m in altitude.
You couldn't the water as there is no water renderer on Central Libya but the helicopter colliders were still detecting this collision. ːsteamlaughcryː
There is some stuttering in the far North due to the trees streaming in. I do have a fix for this but it will take a day or two to implement.
