This update adds the following...
A massive reduction in RAM usage ːcoolstar2022ː Central Libya should now be around 4Gb instead of 7Gb now that've I've compressed the textures!
Added a radial fog effect. The old fog was basically a line across the screen which, in most cases, is fine. However, at wide resolutions (e.g. 32:9) or wide field of views the fog at the edges of the screen would actually be further away than the fog in the centre of the screen making it look a little weird when moving the camera view
Added height based blending to the fog. This allows higher terrain to "poke" above low lying fog giving the terrain a bit more visible depth.
Renamed the "Settings & Controls" button on the main menu to just "Settings"
Removed camera draw distance option as it is no longer needed. It will always be 20km
Removed the VRAM slider as it is no longer needed. Unity will automatically use as much VRAM as is available.
These are fairly significant changes so there may be some bugs/image artefacts so please let me know if you see anything odd. ːsteamhappyː
