This update adds the following...
An extra 24km (or there abouts) of terrain to the south. The new terrain isn't used by the random mission generator yet so, apart from trees etc, it is empty.
Main Airbase for BLUFOR. The airbase is located in a new Sector to the "south west-ish" of the map, you'll need to zoom the map out and scroll to the south to see it.
The airbase can be used as a mission start point although it is a fair distance from the front line so bear that in mind. It really favours the Harrier as it can now easily take off with a full weapons load.
Using the Air Base
No matter which aircraft you choose you will always start on the helipads. If you want to taxi to the runway the then fastest way is to turn left when you can after you depart from the helipads. The main taxi way runs parallel to the runway but doesn't have any lights yet.
Smaller taxi ways do not yet have their correct colliders so they can be a bit bumpy if you decide to go exploring. ːsteamhappyː
Feedback on performance around the airbase is very welcome. There are quite a lot of things that I can do to optimise the models around the runway as a lot of them are using multiple materials and meshes and these can all be baked into single objects which is far more performant but it takes a bit of development time to do this.
Known Issues
Foliage pokes through the runway/taxi way but you can drive through it with no issues ːsteamhappyː
Runway is not visible when further than 12km away.
