This update adds the following...
All trees on Central Libya have now been updated to the new instancing system Trees are now visible out to a 12km distance - which is the maximum range of the targeting pod.
You should also see some sort of performance increase although this will vary depending on your individual specs.
Trees will also align to the terrain even when flattened by installations.
Fixed the wingman "Fire on my designator" command which would only make them fire once. After that they would no longer fire on any target.
You MUST designate a valid target so that your wingman can choose a suitable weapon. You cannot target the ground, at least not initially - see below.
When using this mode your wingman will be able to launch weapons from cover if that weapon has a "top down" attack mode like the Hellfire & Brimstone. All other weapons require line of sight.
When the missile is launched you will get the count down to impact on your HUD and you can re-designate targets while the missile is in flight, even targeting the ground if you so wish.
Fixed the Reaper UAV (again!) so its Hellfires now launch and track correctly.
Fixed a bug on the Chinook where cargo bay 4 would not unload correctly.
Added some skill levels to the Enemy Force Strength drop down which provides some randomisation but locked within a specific range. The options are as follows...
1. Very Easy (50-100pts)
2. Easy (150 - 200pts)
3. Normal (250 - 350pts)
4. Challenging (400 - 500pts)
5. Hard (550 - 650pts)
6. Very Hard (700 - 800pts)
7. Impossible? (850 -1000 pts)
I can then tweak these ranges based on feedback but I think they should be roughly correct ːsteamhappyː
