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The ENIGMA Update! [New Spellbook & Spells]

Welcome, New Players!

https://store.steampowered.com/bundle/32604/Hell_Slayers/

A ton of you have been checking out the Hell Slayers bundle with Halls of Torment, thank you for all the support!

The Spellbook Enigma is now available, along with some new spells and upgrades:

Enigma

Starting Stats: Light Radius +20%, Max Mana +1

Passive 1: Elden Gaze

Demons in your Light Radius lose 1 Armor per character level.
Reduces the Freeze resistance of strong demons.

Passive 2: Phase Cast

Gain +1 Pierce per Max Mana.

Starting Spell: Chaos Orb

Launches a single slow orb with an attached Shrine area that damages demons. Demons in the area trigger random elemental effects on death.

Evolution: Dimension Bringer

Evolved Chaos Orb. Projectiles from other spells have a chance to fire from the orb's location instead, adding +1 Chain for each active Dimension Bringer.
Level 10: Demons in your Light Radius trigger random elemental effects on death.

Meteor

Call a rain of meteors that create patches of burning ground.

Evolution: Starfall

Evolved Meteor. Projectile amount is increased by double your Max Mana.
Level 10: Demons on Burning Ground have +20% chance to Explode on death.

More new spells coming in the next update!

New Illegal Upgrades

Double Double

Armor Multiplier +100%, Demon Armor Multiplier +100%, Regeneration Multiplier -25%

Fasting

Reserved Health added as Base Damage: +25%
Energy Shield Recharge Speed -20%.

Wide Load

+1 Health and Energy Shield per Character Level.
Your regeneration is always 0.

Brilliance

While Energy Shield is recharging: +50% of Light Radius is also applied to Buff Effect.

Dragon Chaser

Spawn 7 shrines and complete them.

New Arcane Upgrade

Rend

Demons lose Armor equal to double your Armor when spawned. (Stackable)

https://store.steampowered.com/app/2007530/Spellbook_Demonslayers/