I'm not sure there's been a better invention for multiplayer games than proximity chat. Whether it be friends screaming vengeance down the side of a mountain after you abandon them in Peak, or the wails of one of your fellow workers fall suspiciously silent in Lethal Company. Proximity chat offers up fertile ground for hilariously wacky and memorable multiplayer moments, so you can imagine my excitement when I found out it's coming to Subnautica 2...
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