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Mana System

This is first of series of regular devlogs on the development of Fantasy Zoo so you can know how the development is going and what to expect in future.

Mana system

Mana has been a long planned feature of the game since there is heavy magical element. Plan is to have all magic elements to feature mana in some way. Mana is a simple resource that is passively gained by building mana crystals and its storage is limited by storage crystals.

Magic crystal passively use mana and if mana starts to run out, random crystals start to go off to balance it. System is quite similar to usual electricity systems found in other games, if crystal gets mana its active and if not, its effect is disabled. This can lead to classic Jurasic Park experience where running out of mana can lead to rampaging animals in the zoo.

Mana is also meant to be used with different spells player can cast. All basic tools like delete or undo are classified as spells but these basic spells are cheap to use. More complex spells like mass moving objects are more expensive and are limited by mana storage to limit their excessive use.

New magic effects

There are many ideas for new magic crystal effects, effects can be categorized by their effect area or their hit targets.

  • Enclosure crystals, affect the whole enclosure they are in.
  • Area crystals, affect area around them

Each crystal has also different objects they can have effect on, wall strengthening crystals affect only walls and so on.

There are many planned effects, here are some of them coming in next patch:

  • Crystal of bastion, increases strength of walls near it.
  • Crystal of speed, increases movement speed of everything near it.
  • Crystal of miasma, enclosure crystal that is required for undead beings.

Leave a comment if you have anyfeedback or ideas on game!