Version 1.0.7 makes movement and combat respond more closely to what you do and what you see on screen.
Click exactly where you mean
Click to Move now stops at the precise point you choose instead of steering toward the middle of a tile. Approaching an enemy or another target also avoids the last-second correction that could make your character jitter before acting.
- Exact sub-tile movement for ground clicks
- Smoother approaches to interactive targets
- No brief backward pull while crossing connected-map borders
Projectile hits now match their visible path
Fast and free-aimed projectiles are now checked continuously along their path. Fire Gun shots should no longer pass visibly through an enemy without registering a hit. Stationary projectile traps also detect enemies that enter their area later.
More predictable combat and controls
Attacking a focused enemy leaves your character facing that enemy. After leaving Ctrl+Tab interface navigation, a regular Tab press also returns to its default enemy auto-target action.
This patch includes a few additional item-drop and character-data stability fixes.