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Major Texture Pack Revision.
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This update contains a major texture pack revision that will change textures on objects created by previous save games. Starting a "NEW GAME" is recommended for the intended sandbox game experience in development.
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New Ship: Storm Cutter
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The Storm Cutter is a concept rogue utility ship being considered for a pivotal role in game lore once quest driven gameplay is established. The current Storm Cutter was created using slight modifications and kitbash editing to an existing art asset that fits the desired style.
The Storm Cutter was added in this update in celebration of the 0.3.0.0 milestone.
*Current usable Early Access vehicles.
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-Settler: Exploration and utility hover.
-Scout: Small exploration hover.
-Sentry: Medium defense hover.
-Scrap Ships: The Baron, The Hunter, The Jester.
*Scrap Ships are useable until salvage and repair game mechanics are developed.
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Additions & Changes.
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*Rendering: Game object texture sizes increased to 1k. Previously 512x512.
*Rendering: Terrain vertex format revised for improved compatibility.
*Rendering: Anisotropic 4x filtering enabled for objects and terrain.
*Rendering: Revised Texture mipmap creation with GL_NICEST hint.
*Rendering: Day and Night cycle disabled for revisions.
*Revised: Improved resource boulders with new mesh.
*Revised: Improved textures on resource boulders.
*Revised: Base wall revised to have low poly geometry on one side.
*Revised: Starting outpost extended to enclose the small lavapool.
*Revised: Game Loop & Frame Timer revised.
*Revised: UI vertex buffer creation and usage modified for improved rendering.
*Revised: Various Shader adjustments
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*Bugfix: Revised enabling Anisotropic 4x filtering during texture loads.
