A lot of parts of the game have been given a good polishing, with some significant fixes and improvements to stability and gameplay. Some new things have been added too, so lets take a look.
Bugfixes:
- Possible fix for Voice Chat which should improve audio quality for some players,
- Fixed crash when a player dies of oxygen within the second before the Hunter kills them,
- Small fixes for possible rare crash caused by the level generator,
- Added and changed some of the debug logging for mission and level generator, to be able to fix things more easily,
- Fixed the Repair Special Tasks only completing when the Computer Core is repaired,
- Fixed the Reactor Core damage effect particles sometimes flying off into the rest of the ship,
- Fixed large Reactor Core damage effect not being visible,
- Fixed missing status screen on medium Reactor Core,
- Fixed missing status screen on large Reactor Core,
- Fixed Hunter death/despawn animation not showing clientside,
- Fixed Source monster environment effect not showing,
- Fixed red lights effect not showing on environment for host player,
- Fixed missing ceiling collision in L-shaped staircases,
- Fixed missing hiding spot in small Computer Core,
- Fixed constant panting sound when interacting with an interface whilst out of stamina,
Polish:
- Added support for ultrawide screen resolutions (2560x1080 and such),
- Optimized RNG of level generator,
- Optimized network usage of Tools & Weapons,
- Small optimizations in the code of Tools & Weapons,
- Chiller now takes longer to kill the Infection,
- Flamethrower now takes slightly longer to kill the Infection,
- EMP now takes twice as long to charge up,
- Infection Source now has an darkness effect at its location during hunts, so it is easier to target it with Weapons,
- Tweaked the Source monster darkness effect,
- Tweaked attenuation and filtering of various sounds,
- Optimized sound playback and CPU usage,
- Some sounds are slightly randomized in pitch for better variety,
- Adjusted light flicker proximity effect for both monsters,
- Added the mission timer so players can see how long they took,
- Added missing malfunction animations in medium and large Reactor Cores,
- Added missing breaking animations in medium and large Reactor Cores,
- Added stair and computer decorations to large Reactor Core,
- Adjusted lighting in large Reactor Core,
Leaderboards:
The first three score types are now being tracked by Steam. These are public scores and should appear on your Steam profile. A mission timer and time info in the mission debriefing have been added for this purpose too.

The leaderboard screen in the Lobby has been updated and now shows the highest scores for:
- Highest experience,
- Most cleanups,
- Shortest mission, this score only counts for successful missions.

Of course we're planning to add more scores to this, if you have suggestions let us know! :)
