- The score bonus multipliers for "no damage taken" and "all enemies destroyed" have been swapped and are now 15% and 10% respectively, because completing a level without damage is objectively harder than destroying all enemies;
- Fixed an issue with the early skipping of the final credits;
- Fixed a rare critical game crash.
- News and updates
- Space Pressure 3D: Prelude
- Update 1.2.0
Update 1.2.0
Build and release context
Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.
Build 15097826 · public branch
Steam updated · First observed