Update 1.2.0
The score bonus multipliers for "no damage taken" and "all enemies destroyed" have been swapped and are now 15% and 10% respectively, because completing a level without damage is objectively harder than destroying all enemies; Fixed an issue with the early skipping of the final c
- The score bonus multipliers for "no damage taken" and "all enemies destroyed" have been swapped and are now 15% and 10% respectively, because completing a level without damage is objectively harder than destroying all enemies;
- Fixed an issue with the early skipping of the final credits;
- Fixed a rare critical game crash.
