New Multi-Floor Dungeons!
We have reworked aspects of the dungeon generator to allow for players to travel between floors. Also, in preparation for our future v0.2 update we have added a preview of the player skill card interface with a new crystal ball in the tavern.
Fixes:
- When releasing the bow without letting go of a drawn arrow, elf players will no longer be stuck and unable to move.
- Skills targeting through doors will no longer consider open doors to be walls.
- Various inventory and movement bugs have been resolved for the GM.
- Monster spawners will now create monsters and cards more consistently.
- Steam name now displays by default when name override is blank.
Additions:
- Multi-floor dungeons! Some dungeons have a chance to have two or three floors.
- New ladders and ropes that players can click on to travel between floors.
- Monsters will teleport to a random spot on the board if players are transported (via ladder or other means) to a square they currently occupy.
- Removed "safe" squares at the starting point of each dungeon. They are now unnecessary due to new monster teleportation.
- New crystal ball added to the tavern. This crystal ball will serve as the interface for players to manage their skill cards. It is currently just a preview.
- Some dungeon details added to increase visual diversity.