We’ve survived the heat this year as well. Let’s get straight to the point.
[Completed Work]
- Autumn Map Sprites
- Three Types of Regular Enemy Sprites
We've created new, larger, and more visible sprites compared to the enemies from the previous game, "Spearhead."

- Object Throwing
Objects now follow the correct trajectory when thrown.
- Object Fragmentation
When the player shoots small objects, they break into fragments and are destroyed. If an object is between the player and the crosshair when shooting, that object will also be destroyed.
[Ongoing Work]
- Test Room
The test room will continue to evolve and expand as development progresses.
- Different Bullet Fragments and Smoke for Each Material
Work is still ongoing for objects made of steel.

- Weapon Animation Overhaul
There’s an issue where weapon animations break due to incorrect sequencing during development. We are currently revising all animations to fix this problem.
- Four New Characters
To balance the gender ratio, we’re working on four male characters. The designs may change as development continues.

- Wall Collision Detection
This is the most challenging task. We've been working for a long time to ensure that players, bullets, grenades, objects, and more don’t get obstructed by walls and pillars during gameplay.
One more thing to mention: If the upcoming feature that allows players to see beyond walls doesn’t fit well with the gameplay or negatively impacts it, we’ll remove it. Instead, we plan to make impassable walls behind pillars and adjust the paths so characters don’t overlap.
[Canceled Work]
- Weapon Throwing
After five months of development, we decided to cancel the weapon throwing feature due to numerous bugs that delayed progress.
The weapon throwing feature was identical to the object throwing feature. In place of this feature, we’ll include more throwable objects in the game.

[Next Goals]
- Enemy AI
- Lighting Effects
- Vision Feature to See Players Behind Walls
- Raid Map Sprites
- UI Design
- Crosshair
Questions are always welcome. See you next time!