A season of weight and knowledge: Fall.
Our game could use some "weight" of its own, too…
[Completed Work]
- Enemy Sprite Rework
Reworked to reduce in-game issues.

- Map Tile Set Rework
Reworked for similar reasons as above.

- Wall Transparency Vision Feature
Developed a new feature to address objects or enemies being obscured by walls. When the player is positioned above a wall, the wall becomes semi-transparent.
[Ongoing Work]
- Lighting Effects and Bullet Impacts by Material
Showcased parts of this last month. Although expected to finish this month, additional time is required due to adding different bullet fragment effects depending on bullet size.
- Enemy Destruction Animations
Working on animations for total disarmament of enemies, from disintegrating pieces to more realistic options like enemies collapsing mid-stride or losing balance after losing their head.
- Raid Map Sprites

- In-Game Concept Art
Created two concept art pieces to help outline the development direction and assist your understanding. More concept art will be showcased.


- Enemy AI
Improved AI from the previous version. Enemies now search paths faster and chase players more relentlessly than before.
- Crosshairs
Still in progress. Currently causing some bugs, so we’ll share it once stable alongside other features.
- New UI Design
Redesigned to align with the game concept. Parts of the game UI are completed, with more concept art to be shown soon.

[Next Objectives]
- Simultaneous connections in the same session across multiple players
- Adding lobby functionality
- Special enemies
- Implementing grenade explosions
- Backend work
- Enemy Body Part Destruction Feature
Questions are always welcome.
See you next time!

Just J...