Welcome to our summer development log.
It's scorching hot!
1. Consumables and Grenade Animations
We are working on the animations for using consumables and grenades.

2. Objects Throwing
Players can now pick up and throw objects.
Last time, due to numerous issues, we couldn't show this directly, but many of those issues have been resolved.
There are still problems with enemies being pushed back when hit by objects, which we are currently fixing.
3. Grenade Collision System Overhaul
This was the most time-consuming task in this development log.
We added a system where grenades collide with objects and fall to the ground.
No more grenades flying through walls and ceilings.
4. Enemy Sprite Rework
The appearance of enemies is being changed.
They will be bigger and more clearly visible.

5. Weapon Slot System
We've implemented a system where weapons can be assigned to the 1 and 2 keys, and consumables or grenades to the 3 and 4 keys.
You can choose to forego consumables and carry only grenades, or carry two of the same gun.
6 Completion of Shooting System
The shooting system is now completely finished.
We've adjusted the positioning of the guns and characters more precisely, and fixed some bugs that occurred during gun operation.
7. Autumn Map
Map development has officially started.
It will take a long time to complete, but we are working on maps with various concepts.




We are progressing slowly but surely.
As always, questions are welcome.
The heatwave has started.
Take care, and the next development log will be uploaded in August.
A preview of the next development log...
-Four new characters
-fragment effects
-Various gun effects
-Test room
-And probably more
Goodbye for now!