It’s been a while!
It's a little late, but we've accomplished a lot.
Let’s get straight to the point.
1. Movement animation
The walking and running animation has been completed.
Character Movement Animation
Animations for reviving other characters and manipulating objects are still being worked on.
One piece of good news is that we've rewritten the character movement code to reduce the amount of code that was too long.
Fixed an issue where the character would be bounced at high speed if caught by an object while moving.
2. New Firearm Code, New Animations
Now you can drop your firearm or pick it up.
You can do more while on the move.
And we're introducing new gun animations.
I hope you like it.
3. Changed Shooting System
This is one of the biggest changes in ‘Spearhead: Breakthrough’.
The reason the development log was delayed was because we were testing various shooting functions.
In the previous, 'Spearhead', bullets flew endlessly in the direction the aiming point was pointed.
In this 'Breakthrough', bullet hits randomly within an invisible circular area within the aiming point.
As you continue to fire a gun, the crosshairs expands and the bullet's hitting range becomes wider.
If you fire the gun in bursts or shoot while walking, the crosshairs expand to be smaller.
We chose this approach because it allows players to more clearly specify which enemies to shoot at.
If the player is able to shoot, a red dot will be displayed between the crosshairs.
If the red dot is off, it means something is blocking it.
4. More objects
We are still working on a lot of objects.
When damaged by explosives or numerous bullets, the object's appearance changes.
Actually, all that changes is the appearance. There are no other functions. :)
Objects containing supplies have a special marking.
This object can be destroyed.
Destroying objects will drop items that the player lacks.

5. Throwing an object
Players can pick up and throw some objects.
You can use this to push enemies away or use it as cover.
However, if you throw an object 3 times, it will be destroyed and disappear.
Throwable objects have a consistent shape.
Makes it easier for players to recognize.

6. Tactical Gadgets
Alarm clock grenade to lure enemies
Molotov cocktail that burns all enemies within range
Canned bombs for establishing defensive positions
Concussion grenade that explodes on contact
Barbed wire grenades that hinder enemy entry
We are working on 5 gadgets.

7. Sound Recording
We received help from an engine repair company.
Thanks to that, we recorded a variety of sounds.
Vroom Vroom
This is a first development log of the year.
We were behind schedule because we were trying out different features.
The next development log will be uploaded in July. I will prepare it as soon as possible.
Questions are welcome at any time!
See you next time!