This is the first devlog of 2026.
Some of the goals mentioned in the previous devlog have changed, but aside from that, we’ve completed several other things.
Very useful things!
[Completed]
Language Text File (.txt)
All in-game text — including subtitles, descriptions, and various other lines — has now been separated into an external file.
This file is provided as a simple text file, so anyone can easily open it.
If there are mistranslations or if you’d like to translate the game into another language, you can easily modify or translate it using this file.
UI and Loadouts
The core functionality has been completed.
You can now rename loadouts and equip the weapons you want.
Character, Perks, and Appearance Selection
Until now, we’ve only shown OZ for testing purposes.
OZ no longer has to do all the work alone.
You can now select your desired character, along with their perks and appearance.
Master Outfit

Suits are the best.
[Work in Progress]
New Submachine Gun

Animation work has been completed.
We are currently working on weapon performance.
Stalker
This is still in progress.
Act 1, Chapter 1
The basic groundwork has been completed.
We are currently placing enemy spawn events and objects, and running tests.
[Next Goals]
Various background screens (Loadout, Shop, Main Title, etc.)
Complete the Act 1, Chapter 1 map
New special enemy
The beginning of this year is already quite chaotic.
But we will finish this development.
Questions are always welcome!

She walk down an endless road.
But… why?
