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SPEARHEAD: Breakthrough DevLog 07

The season of lovely flowers has come… but they’ve withered far too soon.

Let’s move on to development updates.

[Completed Work]

Head Art

- 4 new head art pieces have been added.

Standing Illustrations

- Character standing illustrations have been added.

Weapon Effects

- Shell casings are now ejected every time a gun is fired.

- A new hit effect plays when bullets strike enemies.

New Weapon Type

- A bow has been added. Drawing it fully will deal maximum damage to enemies.

- Impact grenades has been added.

New Weapon

- 1 assault rifle has been added.

Screen Effects

- Effects for down, injured, taking damage, and electrocution have been added.

- The screen now shakes when a grenade explodes nearby.

Explosion Marks

- Grenade explosions now leave scorch marks on the ground.

[Work in Progress]

In-Game UI

- We're currently working on a UI layout that can display all four players on screen.

Gadgets

- Still plagued with bugs, unfortunately.
But don’t worry—this is an important system and it won't be scrapped.

Scopes

- Working on scoped view for sniper rifles and certain special weapon types.

Main Menu

- Prototyping a few designs.
We’ll share some visuals once we’ve made more progress.

Watch on YouTube

[Next Goals]

- Add 3 special enemy types

- Complete implementation of gadgets

- Build the lobby

- Rework online functionality

- Add weather effects

A little ramble about Early Access:
As mentioned long ago, the game will be completely free to play until its official release.
Development is still in full swing, but we plan to add more head art, character outfits, and weapons.
If there’s a costume or unique weapon you'd like to see, feel free to let us know anytime!

There’s no meme in this devlog.
I’m just... too tired.

Questions are always welcome!