As the cold fades away and the warm sun rises, it's time to move forward.
The foundation has been completed.
Let’s get to the main updates.
Completed Work
Enemies
- Now move toward the player at a faster speed.
- If their legs are destroyed and they fall, they will continue chasing at a slower pace.
- Their heads now move up and down to keep their gaze on the player they are pursuing.
- A new alert state system has been added.
- When in an alert state, enemies will recognize and chase the player if they attack or get too close.
Melee Weapons
- The machete has been added.
- Melee weapons do not have durability and will not break.
- They can hit all enemies within their attack range.
Armor Plates
- Using an armor plate increases the player's armor by +1 (max 4).
- When the player takes explosive, bullet, or projectile damage, an equipped armor plate will be destroyed instead of losing health.
- Unequipped armor plates can be dropped on the ground so other players can pick them up.
Wall and Map Construction
- A system for placing walls, tiles, and game objects has been established, allowing for faster and more efficient map creation.

Player Mechanics
- When a player’s health reaches 0, they enter a downed state.
- Downed players can be carried by other players.
- Downed players cannot move but can still attack enemies with a sidearm.
- After 60 seconds in a downed state, players enter a critical state where they are unable to perform any actions.
- Downed or critically wounded players can be revived by teammates using the interaction button.
- Reviving a critically wounded player takes longer than reviving a downed player.
Multiplayer
- Up to 4 players can now join a single session.
- Players are assigned a number (1, 2, 3, or 4) in the order they join. If a player leaves, the numbers will shift accordingly.
- If the host leaves the game, the leadership will be passed to the next player in line.
- Weapons dropped on the ground can be picked up and used by other players.
'Broken Cage' Raid Poster

Work in Progress
New Special Enemies
- The ‘Breacher’ has been scrapped and will be replaced with new enemy types.
- Smoker – Creates vision-obscuring smoke.
- Twitch – Uses an electric stun baton to grab and damage players.
- Former – Sprays foam to immobilize players or block their path.
- More enemy types are currently in development.

Next Goals
- Screen effects
- Environmental effects
- Loadout system
- New gadgets and weapons
- Additional weapon types
It took a long time to build the foundation—has it already been two years?
Now it’s time to speed things up and push development forward. Let’s pick up the pace!
Questions are always welcome!

Hold!