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SPEARHEAD: Breakthrough DevLog 05

The time has come to welcome a new year.
How was your year?

Some of the features we teased in the last log have been delayed.
However, we managed to complete even more features instead.

Completed Work

- Grenade Explosion
We’ve replaced the old sprite effects with realistic smoke effects.

- Bullet Trajectory Rework
Fixed an issue where bullet trajectories resembled laser beams. Redesigned them for better realism.

- Muzzle Flash
Guns now emit smoke from the muzzle and the ejection port with every shot.

- Material-Specific Bullet Effects
Bullets now produce effects tailored to the materials they hit.

- Lighting Effects
Objects now cast shadows depending on the position of the light source—360 degrees of dynamic lighting!

- Multiple Player Connections
Although the lobby feature has been delayed, players can now connect to the same session simultaneously.

-Raid Poster

Work in Progress

- New Weapons: Shotgun and Assault Rifle
Adding sound effects will make these even better!

- Line-of-Sight System
Remember the feature that lets players see behind walls or objects if they’re positioned above them?
This time, we’re implementing a system that prevents players from spotting enemies hidden behind walls or objects.

- Destructible Enemy Body Parts
Enemies now have destructible body parts that react dynamically to damage.

- Two New Special Enemies

Siren: A camera-like enemy that detects movement.
Breacher: A ramming enemy that pushes other enemies aside to charge at the player and self-destruct.
Sprites for these enemies are complete, and coding is underway.

Watch on YouTube

They may seem a bit lackluster at this stage, but sound effects and screen shake will be added later as final touches.
Don’t worry—we won’t release them in their current state!

Canceled Work

- Enemy Death Animations
Unfortunately, this feature had to be canceled due to technical limitations.
Instead, we’ll expand on the destructible body part system.

Next Goals

- Finalize all functions for normal enemies (attack, death).
- Finalize all functions for the player.
- Add more special enemies.
- Implement interactions between the player and enemies.
- Add more weapons.

Goals for 2025

- Complete two chapters and one raid.
- Add eight regular weapons and three legacy weapons.
- Add four special enemies.
- Implement the lobby feature.
- Conduct Spearhead Breakthrough closed testing & recruit participants (tentatively planned for Q4, barring major issues).

Questions are always welcome.
See you next year, and Happy New Year! 🎉

The cake is real! not a lie!