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New Game +

New Game Plus (NG+) is here and features multiple gameplay modifiers and challenges - each of which can be activated alone or all together - for new playthroughs after you Beat The Game™.

So let's check out the new Steam image carousel tech!

Upon beating the game by fighting through all 8 levels of Catgirl Carnage, the player unlocks NG+. These modifiers can be used seperately, or have multiple selections to bring new gameplay challenges for game replayability. The more Challenges the player chooses, the higher the Score Bonus.

NG+ challenges are also recorded in the current playthrough save game for reloading, and are displayed at the Start or Load Game screen, along with the Score Bonus modifier.

The NG+ challenges are as follows:

  • House Of Fun: All enemies drop explosive funballs on death, and enemies which dropped them in standard game mode now drop more. +20% Score Bonus.

  • Test Of Strength: Both Players and Monsters do triple damage critical hits with every attack. +20% Score Bonus.

  • O Fortuna: No SWAG parcels spawn, instead there is a RNG for monsters dropping SWAG on death. Chance: 5% monsters, 10% elites, 50% Bosses, and a 1% chance of dropping a Nerve Gas Bomb. +20% Score Bonus.

  • The Harder They Come: All enemies spawn as elites, even Bosses. +20% Score Bonus.

  • Targeted For Termination: Every 9 minutes of gameplay a specialist team of Anti-Catgirl Assassins will spawn, 6 members with 6 unique special attacks. +20% Score Bonus.

  • Endless Mode: The game continues after level 8, cycling back through the levels with ever increasing difficulty.

And here is a video of it all in action.

Watch on YouTube

And apart from NG+. there have also been some tweaks, buffs, nerfs and fixes.

  1. Release: v.1.0.2.0

  2. New: Added NEW GAME + with 6 challanges mode.

  3. New: Challanges mode is available after winning game for NG+.

  4. New: THE FUN HOUSE: All monsters drop explosive funballs on death.

  5. New: TEST OF STRENGTH: Players and Monsters get a massive damage bonus. Elite monsters have a much lower chance of equipping CSMs (Catgirl Seeking Missile).

  6. New: O FORTUNA: No Swag Parcels spawn, instead Monsters may randomly drop Swag on death (5% chance, elites 10%, 50% chance Bosses, 1% chance Poison Trap).

  7. New: THE HARDER THEY COME: All Monsters are elites.

  8. New: TARGETED FOR TERMINATION: A team of six anti-catgirl assassins, each with differing special weapons, spawn every 9 minutes.

  9. New: ENDLESS MODE is now unlocked along with NG+ on successful completion of a game (win level 8).

  10. New: In Endless Mode the game continues from the first level again but much harder.

  11. New: Level Bosses in Endless Mode after the main game levels have been complete will always spawn as elites.

  12. New: NG+ challenges for saved games are displayed as icons on the Load/Start Game screen.

  13. Change: Online Co-Op Multiplayer level cycling now mirrors Endless Mode system.

  14. Fix: Elite Boss Monsters were not getting Strength upgrade.

  15. Change: Playable Catgirl Cosplay Character SUNRISE has +12% speed increase for balance.

  16. Change: Elite Monsters no longer have resistance to Useable Swag Item UNEXPLODED BOMB.

  17. Change: Boss Monster resistance to Useable Swag Item UNEXLPODED BOMB is reduced by a third.

  18. Change: Common Swag Passive Powerup WINGED HELMET now derives it's armour bonus from game difficulty, higher is better.

  19. Change: Startup Screen Special Guest Star repositioned to stop Steam pop-up obscuring it.

  20. Change: Minor alteration to text for Final Level loading screen.

  21. Change: Level Boss HP level increment slightly lowered.

  22. New: Every level now has a SafeSpawnGroup, for safely spawning a player, because in very late Endless Mode (level 20+) there are not enough free objects in the cacheBuildGroup to randomize a spawnpoint.

  23. Change: WaterAvoidGroup replaced with SafeSpawnGroup.

  24. Change: Funballs damage radius increased to 4m.

  25. Change: Level 6 Monsters (Stone Golems) have had their damage bonus reduced by -25%.

  26. New: Added Playerable Characters preload skin cycling for status affects/effects.

  27. New: Swag Icons now preload behind the background of the Load/Start Game screen.

  28. Change: Intro Catgirl Cosplay Transmute sequence featuring the KLK transformation reference is now faster, reducing Intro by 6 seconds.

  29. Change: Intro Skip Button is now available 50% quicker at start of the Intro Sequence.

  30. Fix: Memory Leak in GFX.

Happy Monster Mashing Murderous Mayhem!

(^._.^)