Welcome to the Horror Harmony update!
New Features
- Updated all UI menus to be controller accessible.
- Introduced in-game badge achievements.
- Added Steam achievements for enhanced gaming experience.
- New map: ARPA Warehouse
- Implemented an aim assist system supporting both controller and Mouse/Keyboard.
- Added the Dynamic Controller Sensitive system to enhance gameplay control.
Updates
- Revamped HUD icon visuals for improved clarity.
- Phone is now the primary menu widget and is opened by "Escape" or "Gamepad Start" buttons by default
- Adaptive HUD button icons that change based on input method (Controller or Keyboard/Mouse).
- Refreshed design and animation of the new Arcana Card.
- Revamped the Training area in HQ (Look forward to the upcoming Firing Range!).
- General VFX optimization pass
- Refined card mechanics: stacks are now removed upon activation and disabled when depleted.
- Altered card mechanics to only eliminate slots locked behind new class selection levels.
- Implemented a phantom post-process effect upon taking damage, which enhances visibility when shot.
- Updated vanity grids for improved aesthetics, featuring accurate display names and updated skin images.
- Added "lock" icons to the HUD for locked class abilities, providing clear progression goals.
- Refreshed the Monitor model in HQ for a more immersive experience.
- Improved Snake mini game performance
- Removed EMF Barriers on all maps
Equipment and Gadget Updates
- Enlarged the player's chest flashlight for better visibility.
- Spirit box now fully operational with all pings.
- Extended Cross energy duration to last continuously for 20 seconds.
- Optimized adrenal shot mechanics: increased healing potency to 20, speed boost decreased to 10%, stamina regen raised to 3 per tick, and buff duration extended to 45 seconds.
Sound Changes
- Eliminated noise triggers associated with dropping items and reduced noise chance for walking steps.
- Rectified RTCP issues to ensure UI sounds are clear and undistorted.
Bug Fixes
- Rectified an issue when petting Harold that previously triggered the Low Health filter.
- Resolved problem preventing players from seeing after experiencing a second death after being revived.
- Fixed Issue prohibiting players from reviving deceased teammates.