Hello! This is the third alpha release featuring major animation improvements.
Added graph editor and sub-tracks for vector/color channels.
Please note that pre-release versions may be unstable.
How to access pre-release versions
Roadmap and news
Documentation and tutorials
Changes
(Alpha 2 → Alpha 3) Animation improvements.
- Added graph editor for keys.
- Added buttons to jump to previous and next key.
- Input sub-tracks (vectors, colors, etc.) can now be edited individually.
- Improved ruler and dope sheet readability for tracks.
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(Alpha 1 → Alpha 2) Improved animation management.
- Added a new tree system and the ability to organize animations into folders.
- Animations are now managed as objects, reducing the number of displayed properties in the animation panel.
- Improved undo/redo support for keys and tracks properties.
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| (Alpha 1 → Alpha 2) Updated to Godot Engine version 4.5. |
Rest/Pose is now a global system for all objects.
- Changes in Rest Pose set the default value for all animations.
- Changes in Pose Mode affect only the selected animation.
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| Added a parameter for drawing tools to keep the object on top while drawing. |
| Added copy/paste support for shaders. |
| Improved animation track synchronization with object selection. |
| Improved the Add Track dialog with a tab system (particle properties are now separated from other properties). |
| Added an option in settings to choose the default pixel-scaling algorithm. |
| Added Escape key shortcut to deselect all tracks and keys. |
Bug fixes
| Issue | Reference |
| (Alpha 1 → Alpha 2) Fixed a crash when removing an invalid bone from a mesh. | Link |
| (Alpha 1 → Alpha 2) Prevented the recovery files dialog from appearing when the previous session did not crash. | Link |
| (Alpha 1 → Alpha 2) Fixed an empty main view issue in compatibility mode. | Link |
| Fixed an issue with incorrectly exporting empty JSON files. | Link |
| Fixed incorrect drawing cursor position when an object has a custom offset. | (Not reported) |
| Fixed crashes when using multi-select. | (Not reported) |
| Fixed inputs sometimes appearing in the wrong order. | (Not reported) |
| Fixed tree losing selection on items. | (Not reported) |
If you encounter any bugs or have feature suggestions, feel free to share them in the community forum. Thank you!