Hello! Here is a second release candidate version with improvements to the bones system and mesh deformation.
Please note that pre-release versions may be unstable.
How to access pre-release versions
Roadmap and news
Documentation and tutorials
Changes
(RC1 -> RC2) Rewrote bones auto-weight. Improved weight map computation and bone area influence. Separated polygons now prioritize bones in their area.
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After:
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Improved rest/pose system with a toggle mode to allow changing the rest or pose transform via the interface.
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Multi-selection is now allowed for bone weights.
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| Improved display for selected bones and weight points. |
Bug fixes
| Bug | Reference |
| (RC1 -> RC2) Fixed drawn image disappearing when scaling. | Link |
| (RC1 -> RC2) Fixed multi-key selection between tracks and optimized track selection. | Link |
| (RC1 -> RC2) Fixed missing images from MTL. | Link |
| (RC1 -> RC2) Re-added the lost ability to move bones with arrow keys. | Link |
| (RC1 -> RC2) Fixed drawing selection synchronization. | (Not Reported) |
| (RC1 -> RC2) Fixed incorrect transform with the GUI bone tool in rest mode. | (Not Reported) |
| Fixed loaded animation tracks with incorrect interpolation. | Link |
| Fixed disappearing image when using the back option on depth displacement. | Link |
| Fixed line display when using tiled mode. | Link |
| Fixed incorrect pixel/meter scale in sub-3D layers. | Link |
| Fixed denoise usage on a layer with a sub-3D layer. | Link |
| Fixed crash and synchronization issues when using multi-selection. | (Not Reported) |
If you encounter any bugs or have feature suggestions, feel free to share them in the community forum. Thank you!
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