PATCH NOTES
v1.2.3 (v1.2.2.1)
This is a small update that fixes some minor bugs and issues. I forgot to update the version number on the title screen, so it still says v1.2.2, but that's fine honestly since this is such a small patch. You may even consider this to be v1.2.2.1, if you feel so numerically inclined. Either way, I'll have another patch out soon that will fix the version number on the title screen; I didn't realize this until I already published on steam. So it goes. Full patch notes below:
- Fix mines not sticking properly to walls; now they will properly stick to any solid surface you throw them on to
- Improve slugger enemy for more consistent behavior
- Improve enemy knockback behavior when hit by bullets to prevent unwanted behavior
- Slight improvements to bullet collision code
- Fix player collision check bug with doors and destructable terrain: you will no longer get stuck in corners when doors or destructable terrain is to your left and you jump
- Improvements to NPC collision fallback code
- Fix player being able to sometimes shoot through doors
- Fix hiker fanatic weapon offset when following
- A couple minor tile fixes in certain rooms