PATCH NOTES
v1.2.2
This is a moderately sized stability update that fixes many of the new problems and bugs that have cropped up since 1.2.0. The last two updates were a lot buggier than I thought... I had to rewrite the way player death works in order to get multiplayer functioning correctly, and unfortunately that introduced a lot of new bugs that I didn't catch beforehand related to player death, among other bugs and crashes that I just didn't foresee. So, my apologies for the unstable last few patches! This update will hopefully address most of the issues, I played through the game twice to make sure and it seems to work fine for me, but nevertheless if anyone finds more serious bugs feel free to reach out and I'll fix them as quickly as I can. Anyway, full patch notes below:
- Fix crash when starting a new game (introduced in 1.2.1)
- Fix crash if player dies during final boss second phase
- Fix soft lock during final scene edge case
- Fix crash when NPCs pick up items (introduced in 1.2.1)
- Fix crash if player dies while double jumping or using jetpack
- Fix crash if player dies while shooting the assault rifle
- Fix NPC ground check sometimes not triggering after landing
- Improve Ninja AI
- Fix enemies with rocket launchers constantly killing themselves if shooting left
- Fix grenade launcher ammo pickups giving you more ammo than your max
- Improve NPC swimming
- Buff pope hat
- Minor NPC slope handling improvements
- Clean up some old and dirty code
- Improve some bullet hitbox detection
- Reduce NPC recoil knockback
- Fix dog animation, plus dog is much more helpful in combat now
- Other minor fixes