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[v1.2.1] Enemy and NPC AI improvements, Crash Hotfixes, and more

PATCH NOTES

[v1.2.1]

This is a moderate patch that improves NPC and Enemy AI and pathfinding, fixes some crashes and bugs introduced in the last patch, adds friendly fire toggle, and more. Full patch notes below.

  • Improve NPC and Enemy AI, pathfinding, and weapon handling
  • Fix crash when introduced to the antagonist for the first time in the mines (this was a game breaking bug introduced in the last patch, sorry for missing it!!)
  • Fix crash if player dies while an energy ball is damaging an enemy, introduced in last patch
  • Fix crash in player dies with an NPC follower, introduced in last patch
  • Fix looking around with the camera controls, broken in last patch
  • Improve some boss sprites to make them more consistent
  • Add a friendly fire option in the gameplay settings for multiplayer
  • Improve options menu UI for mouse control
  • Improve buying items from the shop in multiplayer and with KBM controls
  • Add back in selling items to the merchant and swapping items with NPC followers, removed in recent patch
  • Add back and change default follow request controls, now it's activated by pressing RT while holding Y by default on Xbox controller, with a new UI prompt
  • Most NPCs are now able to follow you by default; some are better than others.
  • All NPCs now start with a weapon when following the player
  • Fix NPC followers not triggering during multiplayer
  • All enemies and NPCs now have a death "ragdoll", not just soldiers
  • Improve intro scene
  • More miscellaneous minor fixes and improvements