Patch Notes
Today marks exactly 1 year since the official release of REDSHOT! I've had so much fun working on this game over the past year and beyond, and I want to thank everybody for their support with this major free update adding up to 4 player local co-op and a host of other improvements. Online play should work with steam remote play, but I have not personally tested this.
Huge thanks to everyone who has bought and played the game, or otherwise supported me making this silly little thing over the years. Looking back over the past year since release there's been many things I think I could have done better at the time, but I think the game is in the best state its ever been and I personally still have fun playing it after hundreds of hours of work and playtesting, and now with multiplayer support, the potential longevity of the game has increased massively.
Thank you for playing and enjoy the update! Full patch notes below:
- Adds up to 4 player local co-op to the game. Simply plug in an additional controller and press the start button when at any save point in the game.
- Improve jumping physics
- Improve keyboard controls and fix bug that wouldn't let the player ascend/descend in water with scuba gear using mouse and keyboard controls
- Improve environment lighting in certain areas
- Various audio improvements
- Improve controller vibration
- General performance improvements, especially in large rooms with many npcs
- Autoheal now works with beer
- Fix some rare crashes
- Save points now longer restore health on hard and extreme modes
- Many, many, many more bug fixes and various improvements that aren't significant enough to list here