DISCLAIMER FOR YOUTUBERS:
It has come to my attention that my music distributor is copyright claiming the background music in game footage when uploading to YouTube. They will not take your videos down or anything but if you'd like to monetize your videos, please turn OFF the music in the game options before recording your footage until I get this sorted out with the distribution company. As far as I know this only applies to YouTube, so twitch streaming should be completely fine with the background music. Sorry about this, I will try to resolve it as quickly as possible. Thank you for your patience.
PATCH NOTES
[v0.99.0]
This is a VERY LARGE stability update that fixes multiple crashes, fixes cloud saves, improves Steam Deck support, improves the ending scenes and much, much, more. Full patch notes below.
- Improve melee attacking
- Update fan object sprites and behavior
- Change default control scheme
- Change gold coin value from 20 to 10
- Bounceball minigame improvements
- Fix ALI crash
- Add Default, Pro, and saving Custom button mapping profiles
- Add hold timer for command menu
- Improve looking around when interact button is held down
- Improve interact conditioning when mapped to the same button as another action
- Improve CRT shaders (Classic now scales better with screen resolution on lower resolutions, hybrid now scales better at higher resolutions. Modern is mostly the same, looks good at any resolution and is still the default.)
- Remove slight game pause when picking up small/secondary items
- Adjust camera resolution when in large rooms, and add specific functionality for the camera on the Steam Deck and other 16:10 monitors
- Fix ending cutscene audio crash
- Improve the last boss and ending cutscene
- Fix hiding and stealth mechanics
- Add ending rank room
- Improve HUD and text scaling
- Fix player damage/hurt effect not scaling with camera size and display aspect ratio (specifially for steam deck, but should work on any 16:10 or other non-standard aspect ratio monitors)
- Fix crash when entity collides with gold ropes (introduced in last patch I think)
- Improve occlusion culling (now happens at a faster rate, but deactivates objects closer to the edge of the camera
- Update behavior when interact is mapped to A, which is now default
- Update message confirm button to trigger on release instead of push
- Lower message box text so less likely to obscure player
- Fix sign depths
- Fix Steam Cloud Saves
- Improve options menu cursor behavior
- Add subtitle to title screen when on the Steam Deck
- Fix analog stick controls in the abilities menu
- Fix load time bug for large rooms with lots of physics objects and lighting (still might be more lurking around... if you find any, let me know. You'll know it happens if the scarf wigs out on a room transition and you get teleported slightly.)
- Minor performance optimizations
- Fix behavior when falling outside of rooms
- Fix climbing ladders while grounded, other minor collision fixes
- Adjust fanfare sound and set it to sound effects data instead of music, so it still plays when music is turned off
- Adjust air friction
- Increase assault rifle bullet range
- Update sound mixing
- Fix vertical moving platforms
- Fix master volume settings not being loaded in at game start
- Adjust volume scale from 10 to 100 to allow for greater fine tuning of volume settings
- Fix teleporter controls when interact is mapped to jump or dodge
- Fix display scaling issues on game start when on the "Modern" crt filter and the game resolution is lower than 1080p
- More minor fixes and improvements
