THANK YOU ALL SO MUCH
I'm so grateful to everyone for playing the LUCID Demo.
I cant believe how well the reception has been.
I have recently pushed a NEW PATCH that addresses the following:
- Totem Heads : larger Hit Box / No longer have timer that turns them off
- BOSS - Sentinel Bludgeon : lower health / lowered amount of pulses needed to Guard Break / Sentries in fight have lower hp
- speed up text reveal speed
- Reduced "Got Item" sequences by 1 second
- Lanterns that need to be touched after Touching a Crystal Basin : increase visibility / no longer have timer to turn Off
- Temple Circuit 1 - adjusted design difficulty (more save landings)
- Some more shards in overworld to help navigate player
- Increased Pause Menu Highlight Outline Selection visibility
BUGS
- Fixed rare instance when moving between rooms player would appear out of level bounds
- Fixed certain objects not respawning
- Fixed certain objects not triggering if room is left while they were being activated
Again, thank you all for playing!
Please tell your friends to give the LUCID Demo a try, and to Add LUCID to their WISHLIST!
Cheers!
Eric