We are pleased to announce the release of the new content patch for our demo as part of our participation in the Turn-Based Carnival on Steam!
In this update, we focused on enhancing skills. Both the heroes and their companions' skills can be developed while staying at the camp. Simply choose the equipment of the heroes near the campfire or one of the companions to open the development screen.

Each learned skill has up to four different upgrades. Some increase damage, others reduce cooldown or required action points, while others give new properties to the skills. For example, upgraded Piercing will ignore the enemy's armor, and the False Note will hit more distant and numerous targets.

In addition to skill development, we also introduced improvements to the unit queue to support dynamic changes in initiative. And you know what? Chasing not only increases action points but also boosts initiative. Empowered by it, a hero will not only go farther but also earlier.
Last but not least, we've given a more unique atmosphere to the locations our heroes travel through. The forest is now darker, and Baba-Yaga's domain may seem a bit gloomy.

Since the demo was released, we have already published several important updates. If you want to know more about the changes we're making, have access to behind-the-scenes work, and influence the development of Whimsical Heroes, join our Discord now.