Source: Steam Community (opens in a new tab)
CHARACTERS
- DAWKSIN
- Balance
- Focus efficiency increased.
- Shrapnel application increased for Shrapnel Wave and Metal Storm.
- Shrapnel application decreased for Hunter Charge.
- Bugs
- Shrapnel should no longer be applied to friendly targets.
- Fix for stopping in mid-air when jumping.
- QOL
- Shrapnel Wave now aims with the camera.
- Hunter's Charge now travels towards your camera or your lock target if you're in the air.
- INITIATE
- Balance
- Initiate's focus efficiency increased.
- Double Strike can now chain.
- SHOLD
- Balance
- Blocks for slightly less now, making long-term blocking more strategic.
- Spear should have a more centered attack to clip through terrain less.
- Breach cost increased to 5 focus.
- Bugs
- Wall should now correctly have snow on it when the weather is snowy.
BALANCE
- Multiplayer enemy health scales less aggressively.
BUGS
- Hit reactions should no longer cancel each other.
- Call of the Refuge should no longer play death animations later than it should.
- Fix for lock-on not correctly timing out behind occluding geometry on clients.
- Fix for enemies not hiding at the correct time during death.
- Collision fixes in PVP area, Gates of Mercy, & Colosseum.
- Destructibles are now properly destroyed when players join another session in progress.
- Chests are now properly opened when players join another session that is in progress.
- Enemies should no longer appear T-Posed when the player joins another session that is in progress.
- Clients can now use the Health Flask recipe.
- Fix for the issue that caused the lock target to persist through death.
- Fix for the issue that caused enemies to not have the correct identification. This caused enemies like Lost Souls to not be pushed out of the way via dodge as is intended for low-tier enemies.
- Fix for bug where disconnecting from a host would load stale save data.
- Fix for character swap not clearing abilities before trying to set new ones.
ENEMIES
- Balance
- Blacksmith health lowered.
- Bugs
- Axe Knight animations were updated to blend smoothly, rotate better, and improve AOE damage.
- The lost soul hammer variant should properly spawn now.
- Dual Sword Knight visual effects should no longer get stuck on his hands.
- Constructor
- Resized to his original huge height.
- Performance improvements on some abilities.
- New attacks added.
MAPS
- Numerous lighting updates.
- Constructor fight area updated.
QOL
- Added message dagger to explain the PVP arena.
- Constructor cinematic has been removed.
- The player posture bar moved below the health bar to make UI more consistent.
REFUGE
- Blacksmith no longer offers Disenchanting services.
UI
- Poise bar shouldn't respond to small impacts now.
- Multiple Boss health bars are now supported.
- The focus bar size was updated for the keyboard and controller.
- Emotes and Title Cards (Level Name Animations) are now visible even when the HUD is disabled.
- Dialogs and menus no longer allow players to move while open.