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Update #16 - Halloween

Hi there!

I'm excited to release an update that focuses on extending the melee system by adding new status effects and new weapons.

Let's dive in!

[Game] Melee Extensions

Status Description
Stun - Zombies that are stunned cannot move. Blunt melee weapons have a moderate chance to stun.
Decapitation - When attacking a zombie with a headshot, there is a chance the zombie will be decapitated. Bladed weapons are most suited to this task.
Kneecapping - A zombie that is kneecapped will instantly become a crawler regardless of remaining health. Some blunt melee weapons have a moderate chance to kneecap zombies.

[Equipment] New Weapons

Three new weapons have been added. Check them out!

[Balance] Weapon Rebalances

Existing melee weapons have had decapitation and kneecapping chances added where applicable. Some weapons have been tuned.

Weapon Changes
Axe Decapitation => 70%
Bat (wire) Damage [80-115] to [80-105] Stun => 40% Kneecap => 30%
Crowbar Stun => 30% Kneecap => 15%
Machete Bleed 40% => 30% Decapitation => 25%
Spear Stun => 20%
FAL Headshot 60% => 62%
Mosin Headshot 62% => 61%
M700s Headshot 62% => 63%

Patch Notes

  • [Game] Passive zombies will no longer open doors.
  • [Game] Added doors to the survivor base.
  • [Input] You can now drag-pan the game camera by holding the middle mouse button and moving the mouse. Link
    • You can invert the movement in the options menu under 'Options => Controls => Invert Camera Drag-Pan'
    • You can adjust the sensitivity under 'Options => Controls => Camera Drag-Pan Sensitivity'

  • [Quality of Life] Weapon information screens such as in the inventory or weapon crafter now display chances for decapitation, kneecapping and base headshot values for applicable weapons.
  • [Bug] Fixed a bug where cancelling studying would not revert the number of times studied.
  • [Bug] Fixed a bug where cancelling studying after pausing would not remove the paused session.
  • [Bug] Fixed a bug where the time dial would occasionally be stuck on the screen.
  • [Bug] Fixed a regression where grenade explosions had stopped interacting with physics objects.
  • [Bug] Fixed a bug where rebinding an input action using a controller would fail in some cases.
  • [Bug] Fixed a bug where scrolling during the rebinding operation would break the timeout.

As always, be sure to drop any feedback in the Discord server or the in game feedback tool.

I appreciate your time and attention!

Thanks, ːsteamthumbsupː
Ryan