Patch Notes 0.6.3
Overview
- Lots of changes to improve the player experience
- Kherson ship has the first implementation of Afterburner (includes reverse afterburner!)
Known Issues
- Autospeed match 'close' setting does not work as expected
Added
- Default control bindings for gamepads
- Afterburner added to the Kherson (other ships yet to have the functiona implemented)
- Skirmish Menu: Show Total Costs and number of ships per Team
- HUD Color Picker is now fully navigable with a gamepad controller
- Ship/Equipment Selection: Primary and turret weapons now visible on the preview model
Changed
- Ship Selection: Vessel specification text changes for defensive and offensive stats to make more compact
- Ship Selection: Updated the ship descriptors with basic information
- Equipment Selection: When clicking on an equipped item slot, the available items list is updated, as it does when clicking an empty
- Equipment Selection: Using mouse to click on an equipment slot will no longer select the first inventory item
- Equipment Selection: Updated weapon descriptors with basic information
Fixed
- Turret gunners are trigger happy, firing too early, and missing their target on the opening salvo
- 'The Action "Clear Target1" does not exist' warning in the player log.
- Target damage quadrant display remains hidden after clearing the current target and then re-selecting target in a single action
- Afterburner button missing from Flight category binding in control mapper
- Control Mapper Combo Group category bindings not functioning as intended
- Fixed missing Prestige Costs for ships
- Skirmish Menu: Deleting last bot line prevents controller navigation
- Skirmish Menu: Ship base cost is now included in the Cost value for each added ship
- Auto Target panel positioned behind the Radar panel on the flight HUD
