Hey Everyone!
We'd like to announce a Major Update to the game that adds both the Card Shops and Card Upgrade Milestones. Meaning a majority of our core game loop is finally in the game. We'd like to thank everyone for sticking with us, providing feedback, bug reports, and suggestions. And we look forward to your feedback as we continue on this Early Access journey together.
That said, you can now spend your hard earned Vellum to train up your monsters at the Academy! Or keep your decks lean and mean by visiting the Fugue.
The Card Upgrades system is also now in, allowing you to specialize existing cards the more you play them with randomized general upgrades.
Major Features:
- Card Shop "Academy"
- Card Removal "The Fugue"
- Card Upgrades
- General Economy Update
*Due to core changes, it is recommended to start a new game, as the old save files are likely incompatible.
With this, the Quest Update Milestone will be the last core mechanic we need to reintegrate into our system. After that, we'll be looking forward to improving game progression, as well as building out the game by adding more monsters, better enemy AI mechanics, more events, more card upgrades, and general polish all around. We hope you're all excited about what's to come!
- Multicell Games
General Updates:
- Increased enemy health
- Reworked economy - Meat:Vellum is now 1:1
- Meat drops are a percentage of enemy health
- Monsters gain exp even on cards that are at max exp.
Bug Fixes:
- fixed Tough Love (and Mayhem) soft-locking if no valid cards in deck
- fixed faulty MonsterAI in Strix, Sixatwo, and Spined Bison
- Nerfed some MonsterAI in lieu of the health increase, but will readjust in the next few updates.
- Retreating now returns you to the Town Map
Visual fixes:
- Cards getting drawn no longer get stuck off-screen when you mouse-over their intended position.
- Cards with art that are instantiated mid-battle no longer show the work-in-progress card art.
- Faster Dialogue
- Fixed health bar visual range
- Renamed Initiative to Impetus
- Formalized Card descriptions in anticipation of Card Upgrades.
- Unplayable cards now show AP as a dash instead of 0
- Grayed card exp bar for temporary cards
