
Version 0.931 adds a brand new adventure to GearHead Caramel: Raid on Pirate's Point. The Solar Navy has decided to remove the Aegis Consulate from Pirate's Point... and if they can get rid of the pirates at the same time, so much the better. You will join one of the factions involved in a battle for resources and territory. Strategic planning will be key to winning the war.
Please note that although this adventure is fully completeable, it may have bugs and does not have all the content it's eventually going to have... hence the big red "Early Access" stamp on the adventure card. Still, I've had a lot of fun playing it myself, and player feedback can help me to make it even better. So if you encounter any problems or have ideas for things you'd like to see then please let me know.

Here's the complete list of changes for v0.931:
- Added "Raid on Pirate's Point" scenario, early access version
- Fixed missing portrait/name when lancemate speaks during mecha combat
- Fixed bug in missions not counting retreat as a loss
- Changed the scene "END" trigger to "EXIT" to avoid conflict with the plot "END" trigger
- Added memos to the main quest of DeadZone Drifter
- Added "battle damage" to module display to aid color blind players
- Fixed music skip when entering/leaving buildings
- Fixed bug in Town Hall plot
