GearHead Caramel

Joseph Hewitt · Joseph Warwick Victor Hewitt

Released
Jul 21, 2022
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    GearHead Caramel v1.007 Beta: Season Two Begins Today

    Welcome to the new v1.0 branch of GearHead Caramel! Or, at least, welcome if you want to try it out. I've been working on this branch since last summer and it is finally ready for wide release. But, since there are probably still some bugs still lurking, the first couple of relea

  2. Developer post

    Progress Report on GearHead Caramel Refactoring

    At the beginning of June I had a tragic yet Clouseauesque walking accident which led to a double compound fracture of the right arm. Thanks to this, I got to spend summer in an air conditioned hospital room and everybody brought me snacks. I watched a lot of cartoons. I got some

  3. Developer post

    v0.977: Terrain Destruction and Random Artifacts

    It's time for another release. Terrain destruction has been added- when the fighting gets too intense, the scenery might start getting wrecked. The resulting fires will burn any mecha passing through that area, and smoke limits line of sight. In addition, there are now unique ran

  4. Developer post

    GearHead Caramel v0.976: Pirate's Point Perfected

    It's been a while but the next release is here! Thank you for your patience. The biggest change this time around is the fact that the Raid on Pirate's Point scenario is finally complete. The districts of the city have been detailed and many now feature unique quests. There are fi

  5. Developer post

    v0.975: The Action Master Release

    It's new GHC release day! Probably the most exciting change this time around is the addition of bonus actions- I've had a lot of players ask when they'll be able to use more than two actions per turn. I guess giving the action clock four quarters was a bit of a giveaway? Anyhow,

  6. Developer post

    Streaming Now?

    Watch me play GearHead Caramel and probably die doing it.

  7. Developer post

    Trying To Stream

    Hello fellow kids? I am going to stream GearHead Caramel for your amusement. Come see Gowan and his lance of ne'er do wells possibly die in an ancient biotechnological dungeon.

  8. Developer post

    GearHead Caramel v0.974: The Road of No Return

    I have just released GearHead Caramel v0.974. There's a new quest in DeadZone Drifter- the Road of No Return. Whole convoys have been disappearing along the highway. There have been no distress calls, no wreckage found, and no survivors. It's up to you to search the area, find th

  9. Developer post

    v0.973: Fixed the Windows Crash

    I have fixed the crash on Windows computers, and also fixed the problem with the cyberware interface. Thank you for your patience and bug reports.

  10. Developer post
  11. Developer post

    GearHead Caramel v0.971: Shopper's Paradise

    ​​ It's time for a new GearHead Caramel update! This time, the shopping interface has been completely overhauled. You can switch to different lancemates and access your inventory without leaving the shop. Also, there are a bunch of new personal scale items for sale and you can lo

  12. Developer post

    v0.970: Balance, Bugfixes, and Furniture

    I have updated GearHead Caramel with some balance improvements, bug fixes, and scenery for many of the indoor locations that were previously just empty rooms. In combat, NPCs now weigh their options differently when selecting a target. The hit modifier for being overwhelmed has b

  13. Developer post
  14. Developer post

    v0.961: Closer Every Day

    This release of GearHead Caramel fixes some bugs and adds two new mission types to Raid on Pirate's Point... I probably should have added cases where the new missions come up in DeadZone Drifter too, but didn't think about it. Oh well. I am now attempting to finish RoPP as quickl

  15. Developer post

    v0.960: You Would Not Believe The Work

    Finally, a new release of GearHead Caramel! You would not believe how much work went into this release. I mean literally, you won't believe it, because most of the changes should be mostly invisible. If you follow me on social media you'll have heard me talking about the brand ne

  16. Developer post

    v0.956: A Minor but Important Update

    Another minor release this week to correct some bugs that were discovered last week. Also: two new eyecatch cards by the amazing cartoonist Radou, and some sound + portrait improvements from Anton Risberg. Here's the complete list of changes: Added two new eyecatch cards by Radou

  17. Developer post

    v0.954: Dangerous Dungeons and Display

    I've just uploaded GearHead Caramel v0.954. This version makes dungeons slightly more dangerous- personal scale damage has been increased, and certain monsters are more likely to hit your characters. Some new equipment has been added to shops to help you deal with these new threa

  18. Developer post

    GearHead Caramel v0.952: Hackers Delight

    I've just uploaded a new update for GearHead Caramel. The biggest change this time around is the help system- while using the combat/skills interface, pressing F1 will now bring up a helpful panel explaining what the invocation you're looking at actually does. The same text appea

  19. Developer post

    GearHead Caramel v0.951: The unexpected/inevitable bugfix release

    It was more of less inevitable that the first release after eight months of brain fog would have some bugs in it. Oops. Anyhow, two of those bugs have been located and squashed. If you tried to load a save game and got an error about "call_win_loss_funs_after_card", that should n

  20. Developer post

    Praise Atan! GearHead Caramel is Back!

    I'm back! After many months of illness, I have returned with a new release of GearHead Caramel. Bear Bastard's Mecha Camp, Winter Mocha, and DeadZone Drifter have all been updated with new content and opportunities. Raid on Pirate's Point... is pretty much the same. But, I have a