Hello, So there will alot of changes for the next update and I would like to go everything here
Modding/Code changes
After enough thought the game's base code will be completely redeveloped. What does this mean? Well what it means is one set of code assigned to the players controller will handle your:
-Stamina
-Health
-Thirst
-Hunger
-Bleed
-Growth
-Death
-Fall damage
-Basic movement, trotting, walking, sprinting, resting and swimming
So what this will allow is a singular place for the players controller to obtain all the animals stats, allow for easier system implementing/reworking and modding
So if you want to run a realism server and you don't like the current sizes of the animals, growth rate or the stats well this is will be easily change able from the Game.ini file
But by doing this recode will also make inserting new animal mods alot easier as all the base game code is stored in a single area, so you just create the new creature and animations and drop it in and the game will handle the rest. Which before the code was assigned to each animal
I'm not sure how long this recode of the animals will take but I do believe this route will be faster than if I started working on growth now. And this is because everything is stored in a single location which means when I start creating the baby animals they will already have the code for them to use and I wont have to spend several hours/days writing the same code for all the animals. But so far I have a testing Elk and he's fully playable with trotting/walking, sprinting and stamina loss/regain and that's about all he can do at the moment
This will result in the removal of the eagle until I can move his systems to the new code base the game will be using, since flight isn't apart of the base code it will need to be rewritten for him since he can't use the same system the other animals will depend on
Combat
There will be some changes to Herbi combat, they will no longer have to stand in place to attack, they can chase you down headbutting at you
Growth system
So in order to raise young you will need to build bedding (I've attached an image of this bedding) basically this is what you make and where you have your babies
It has a cooldown on it, so you can have up to 4 kids per hour, so 1 every 15 minutes. If the bedding is destroyed there will be a 10 minute cool down before you can place another
Environment
Some changes were made to the environment of Meshea, It now has a whole new biome in place and dynamic morning/day/evening/night audio (Video attached)
The video isn't actually sped up, but the sun speed is, so the audio you hear is being generated by the day and night cycle and not added in after the fact
AI
Not sure if there will be AI or Gore, but either way there will be spawning food for carni's. If AI was to be added it would be rabbits as the AI creature
Foot IK
This may or may not be in the next update, however it should be in very soon after, we'll have to see but it is planned
Male/female and offspring
Male and female models will be in for the game in this coming patch along with their baby models (Not all creatures will have a baby model but can still raise young if they'd like, they can also be spawned in sandbox)
That's about the information I have to share for the next update, note things are subject to change or could take longer than expected but it is all currently planned and should be there once this update is ready to release
To stay updated on all latest news please join the discord: https://discord.gg/artemishea


Some additional screenshots



Video of dynamic day and night audio
